Help with platformer game
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saltpro15
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Posted: Mon Jan 12, 2009 12:56 pm Post subject: Help with platformer game |
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Alright, so I made this little platformer game out of boredom. I originally had all the code in one mega loop, but now I want to create random levels, so I switched to procedures. The problem now is that I need a cls command in my game procedure, which then wipes the level out and for some reason Turing doesn't see fit to redraw it -.- . Any help would be appreciated.
Description: |
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Download |
Filename: |
jump program.t |
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1.67 KB |
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87 Time(s) |
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Laplace's Demon
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Posted: Mon Jan 12, 2009 1:11 pm Post subject: Re: Help with platformer game |
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Heres a working version, should be easy to see what I swapped around.
Turing: |
%game program in the works
setscreen ("graphics:640;480,offscreenonly")
%worlds biggest procedure, with help from compsci
var y := Rand.Int (120, 320)
var x := Rand.Int (120, 320)
var b := Rand.Int (340, 370)
var v := Rand.Int (120, 350)
var col := Rand.Int (1, 200)
%drawing the map
proc drawmap
drawline (0, 120, maxx, 120, black)
drawfillbox (maxx div 2. 5, 120, x, y, col )
drawfillbox (300, 120, b, v, col )
end drawmap
proc game
var font1 : int
const ground_height := 120
const jump_speed := 20
const run_speed := 10
const gravity := 1
var chars : array char of boolean
var posx, posy : int
var velx, vely : int
var finx : int := 290
var finy : int := 180
var level : int := 1
posx := 20
velx := 0
posy := 400
vely := 0
loop
drawmap
Input.KeyDown (chars )
if chars (KEY_LEFT_ARROW) then
velx := -run_speed
elsif chars (KEY_RIGHT_ARROW) then
velx := run_speed
else
velx := 0
end if
if chars (KEY_UP_ARROW) and posy = ground_height then
vely := jump_speed
end if
vely - = gravity
posx + = round (velx )
posy + = round (vely )
if posy < ground_height then
posy := ground_height
vely := 0
end if
if posy = ground_height then
drawfillbox (posx - 10, posy, posx + 10, posy + 20, red)
else
drawfillbox (posx - 10, posy, posx + 10, posy + 20, red)
end if
View.Update
delay (20)
cls
end loop
end game
%collision detection code goes here (still to be finished)
%main loop xD
loop
drawmap
game
end loop
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saltpro15
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Posted: Mon Jan 12, 2009 3:11 pm Post subject: RE:Help with platformer game |
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ohhh, well now I feel stupid xD thanks man
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saltpro15
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Posted: Mon Jan 12, 2009 3:15 pm Post subject: RE:Help with platformer game |
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+bits btw
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