Putting a new image over existing one
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SunsFan13
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michaelp

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Posted: Tue Jun 10, 2008 8:43 pm Post subject: RE:Putting a new image over existing one |
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You use Pic.Draw and for the last parameter, you use picCopy or piccopy or picopy. Gotta check the documentation on the last argument. |
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riveryu

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Posted: Tue Jun 10, 2008 10:09 pm Post subject: Re: Putting a new image over existing one |
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wow, a guy in my class did the exact same thing (as in concept). 2D arrays are useful in tile system.
If you yoour whole thing is in a loop, you can check if any1 of the tiles is marked by for loop.
if Marked:=true
then
Pic.Draw("CheckMark.bmp")
else
Pic.Draw("Sports$" + intstr(tileNum)+".bmp")
end if |
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SunsFan13
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Posted: Wed Jun 11, 2008 9:55 am Post subject: RE:Putting a new image over existing one |
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Thanks guys.  |
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