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jasonlin6868
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Posted: Mon May 26, 2008 3:42 pm Post subject: What to use when I can't use Font.Draw |
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Because of the fact that Font.Draw cannot read real and int numbers therefore I am looking for a command that is common to Font.Draw that can read both numbers and words.
Any suggestion?
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Clayton
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Posted: Mon May 26, 2008 3:45 pm Post subject: RE:What to use when I can\'t use Font.Draw |
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Font.Draw (intstr (myInt),...) |
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jasonlin6868
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Posted: Mon May 26, 2008 3:59 pm Post subject: RE:What to use when I can\'t use Font.Draw |
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Could you explain more specify? |
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Clayton
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Posted: Mon May 26, 2008 4:00 pm Post subject: RE:What to use when I can\'t use Font.Draw |
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Check out F10 for Font.Draw() and intstr() and realstr(). I think you'll figure it out. |
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jasonlin6868
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Posted: Mon May 26, 2008 4:32 pm Post subject: RE:What to use when I can\'t use Font.Draw |
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Don't really get it. Do u have to do the realstr() thing outside or inside of the Font.Draw? |
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CodeMonkey2000
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Posted: Mon May 26, 2008 4:33 pm Post subject: RE:What to use when I can\'t use Font.Draw |
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realstr() takes a real number, and converts it into a string. As Clayton already said, look up intsrt() and realstr() in the Turing help section. |
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Sean
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Posted: Mon May 26, 2008 5:34 pm Post subject: Re: What to use when I can't use Font.Draw |
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It's inside the Font.Draw where you have the text part which would be the beginning of your Font.Draw parameters.
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I Smell Death
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Posted: Wed May 28, 2008 9:12 am Post subject: Re: What to use when I can't use Font.Draw |
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Here's an other sample
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