Trajectory problems
Author |
Message |
Randolf Nitler
|
Posted: Thu Jan 10, 2008 12:10 pm Post subject: Trajectory problems |
|
|
You probably heard this before, but i have a problem with getting my tanks to shoot at each other at an angle so that the missile curves while traveling towards the other player. So far I have 4 variables: power, angle, playerpositionX, and playerpositionY. Can som1 help me with making a formula that i can use to get my tanks to shoot properly. I'd also very much appreciate it if you could also code it for me so that i can change it into my variables and have it working. Just a simple demo is all I need. Thanks again. |
|
|
|
|
|
Sponsor Sponsor
|
|
|
Tony
|
Posted: Thu Jan 10, 2008 12:13 pm Post subject: Re: Trajectory problems |
|
|
Randolf Nitler @ Thu Jan 10, 2008 12:10 pm wrote: I'd also very much appreciate it if you could also code it for me
This is against forum rules.
To get the trajectories, you will need to keep track of vertical + horizontal velocities and acceleration. Just like in a typical "throw object from a cliff" type of problems from the Physics class. |
Tony's programming blog. DWITE - a programming contest. |
|
|
|
|
LaZ3R
|
Posted: Thu Jan 10, 2008 3:51 pm Post subject: RE:Trajectory problems |
|
|
lmao, those kind of questions were fun .
Nitler, this isn't a forum where you get answers. Learn how to do things yourself or ask for help instead. No one here will/is allowed to simply post code for you so you can take it and manipulate it for your own usage instead...
If you give a man a fish, he has food for a day. If you teach him how to fish, he has food for life.
Same idea... |
|
|
|
|
|
Randolf Nitler
|
Posted: Thu Jan 10, 2008 10:19 pm Post subject: Re: Trajectory problems |
|
|
I feel so stupid now =/ Alright sorry about that, I've fixed my problem now |
|
|
|
|
|
CodeMonkey2000
|
Posted: Thu Jan 10, 2008 10:27 pm Post subject: RE:Trajectory problems |
|
|
It's really not that hard. Once you get the missile to go at the desired angle, then y component of the speed of the missile needs to decrease at a constant rate. |
|
|
|
|
|
Randolf Nitler
|
Posted: Fri Jan 11, 2008 12:16 pm Post subject: Re: Trajectory problems |
|
|
Currently this is what i have, and I have 2 little problems with what i have here:
1. If i set angle to 2, or 3 and so on, the missile isnt drawn
2. if i set angle to 45, notice the missile doesn't start at the exact angle of 45
please help, and show where my mistakes are so i can fix them!
code: |
% setscreen size
setscreen ("graphics:1000;500,offscreenonly")
% get the player variables
var player1locationX, player1locationY, radius : int
player1locationX := 15
player1locationY := 15
radius := 15
% draw the player onto the screen
drawfilloval (player1locationX, player1locationY, radius, radius, brightred)
drawfilloval (player1locationX, player1locationY, 3, 3, black)
loop
% for the missile must go up, and then come down at a certain time
% put time in a for loop
for t : 1 .. 100
delay (200)
% name missile variables
var currentXlocation, currentYlocation, power, angle, gravity : real
gravity := -1
angle := 2
power := 20
currentXlocation := cos (angle) * power * t
currentYlocation := sin (angle) * power * t + 0.5 * gravity * (t) ** 2
% draw the missile
drawfilloval (round (currentXlocation), round (currentYlocation), 3, 3, black)
if currentYlocation < 0 then
quit
end if
View.Update
end for
end loop
|
|
|
|
|
|
|
Tony
|
Posted: Fri Jan 11, 2008 1:07 pm Post subject: RE:Trajectory problems |
|
|
are you sure that cos/sin operate on degrees, not radians? |
Tony's programming blog. DWITE - a programming contest. |
|
|
|
|
Carey
|
Posted: Fri Jan 11, 2008 1:18 pm Post subject: RE:Trajectory problems |
|
|
try cosd and sind instead. they use degrees, not radians |
|
|
|
|
|
Sponsor Sponsor
|
|
|
|
|