Help With This Game Please !!!
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Sam
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Posted: Wed Dec 12, 2007 4:13 pm Post subject: Help With This Game Please !!! |
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so i am creating a game for my school . so this is my game basically whats point of the game is the pacman eating the red circles and everytime he eats one he get 1 point but now i need to figure out a way to put a Black Circle which if the pacman eats the game will be over .. pleaseee help me guyss
Here is my Code
Turing: |
var pausekey : char
locate (1, 30)
put " Controls: Arrows Keys To Move "
put " Blue= +1 , Brightred= Game Over "
put " Press Any key to Continue"
View.Set ("graphics")
pausekey := getchar
cls
var x, y : int := 200
var input : string (1)
var dir : string := "right"
var timer : int := 0
var x_o, y_o : int := 0
var eaten : boolean := false
var score : int := 0
var speed : int := 500
loop
locate (1, 35)
put "Score: ", score
drawfillarc (x, y, 30, 30, 0, 340, blue)
drawfilloval (x + 10, y + 15, 5, 5, white)
delay (5)
drawfillarc (x, y, 30, 30, 0, 340, white)
drawfilloval (x + 10, y + 15, 5, 5, white)
if timer mod speed = 0 then
eaten := false
drawfilloval (x_o, y_o, 20, 20, white)
x_o := Rand.Int (20, maxx - 20)
y_o := Rand.Int (20, maxy - 20)
end if
if not eaten then
drawfilloval (x_o, y_o, 20, 20, brightred)
end if
if hasch () then
getch (input )
if input = KEY_RIGHT_ARROW then
dir := "right"
elsif input = KEY_LEFT_ARROW then
dir := "left"
elsif input = KEY_UP_ARROW then
dir := "up"
elsif input = KEY_DOWN_ARROW then
dir := "down"
end if
end if
case dir of
label "left" :
x := x - 1
label "right" :
x := x + 1
label "up" :
y := y + 1
label "down" :
y := y - 1
end case
if x = maxx then
x := 0
elsif x = 0 then
x := maxx
elsif y = 0 then
y := maxy
elsif y = maxy then
y := 0
end if
if x = 0 then
dir := "right"
elsif x = maxx then
dir := "left"
end if
if abs (x - x_o ) < 20 and abs (y - y_o ) < 20 and eaten = false then
eaten := true
score := score + 1
drawfilloval (x_o, y_o, 20, 20, white)
speed := speed - 50
end if
timer := timer + 1
end loop |
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StealthArcher
![](http://compsci.ca/v3/uploads/user_avatars/18949255664b176c4f1481b.jpg)
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Posted: Wed Dec 12, 2007 4:22 pm Post subject: Re: Help With This Game Please !!! |
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Turing: | var pausekey : char
locate (1, 30)
put " Controls: Arrows Keys To Move "
put " Blue= +1 , Brightred= Game Over "
put " Press Any key to Continue"
View.Set ("graphics")
pausekey := getchar
cls
var x, y : int := 200
var input : string (1)
var dir : string := "right"
var timer : int := 0
var x_o, y_o : int := 0
var eaten : boolean := false
var score : int := 0
var speed : int := 500
loop
locate (1, 35)
put "Score: ", score
drawfillarc (x, y, 30, 30, 0, 340, blue)
drawfilloval (x + 10, y + 15, 5, 5, white)
delay (5)
drawfillarc (x, y, 30, 30, 0, 340, white)
drawfilloval (x + 10, y + 15, 5, 5, white)
if timer mod speed = 0 then
eaten := false
drawfilloval (x_o, y_o, 20, 20, white)
x_o := Rand.Int (20, maxx - 20)
y_o := Rand.Int (20, maxy - 20)
end if
if not eaten then
drawfilloval (x_o, y_o, 20, 20, brightred)
end if
if hasch () then
getch (input )
if input = KEY_RIGHT_ARROW then
dir := "right"
elsif input = KEY_LEFT_ARROW then
dir := "left"
elsif input = KEY_UP_ARROW then
dir := "up"
elsif input = KEY_DOWN_ARROW then
dir := "down"
end if
end if
case dir of
label "left" :
x := x - 1
label "right" :
x := x + 1
label "up" :
y := y + 1
label "down" :
y := y - 1
end case
if x = maxx then
x := 0
elsif x = 0 then
x := maxx
elsif y = 0 then
y := maxy
elsif y = maxy then
y := 0
end if
if x = 0 then
dir := "right"
elsif x = maxx then
dir := "left"
end if
if abs (x - x_o ) < 20 and abs (y - y_o ) < 20 and eaten = false then
eaten := true
score := score + 1
drawfilloval (x_o, y_o, 20, 20, white)
speed := speed - 50
end if
timer := timer + 1
end loop |
Doing that makes it much nicer to look at, and would've kept your indentation, press more tags when posting, select syntax, then type turing in the quotes in the tag. |
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Sam
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Posted: Wed Dec 12, 2007 4:35 pm Post subject: RE:Help With This Game Please !!! |
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ok thanks for the advice but can u please help me with the game .. |
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HeavenAgain
![](http://compsci.ca/v3/uploads/user_avatars/139122102045e603120b143.jpg)
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Posted: Wed Dec 12, 2007 8:14 pm Post subject: RE:Help With This Game Please !!! |
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just like how you did with red, nice game btw
but instead of score add 1, you exit the loop and say game over? so bascailly just add another drawoval method and draw it blue, and check collsion for that blue one
btw adding View.Set("offscreen") at the top of your code
and View.Update after whenever you have cls, will make the game look nicer
good luck |
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Sam
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Posted: Wed Dec 12, 2007 8:54 pm Post subject: RE:Help With This Game Please !!! |
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Thank you this is my first time doing something like this btw i dont get it where do i put the code little help please i would apriciate it if you tell me where to put that in the code or do it for me thank you ![Smile Smile](http://compsci.ca/v3/images/smiles/icon_smile.gif) |
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Nick
![](http://compsci.ca/v3/uploads/user_avatars/19644337547e837b41d67a.png)
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Posted: Thu Dec 13, 2007 6:18 am Post subject: RE:Help With This Game Please !!! |
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heres an example of exiting the program
code: | if condition met then
exit %or if in a procedure to quit then...
return %not both are nescasary |
also the View.Update should be at the bottom of drawing everything where the cls (preffabarly to me at the top ) for most people go directly after View.Update
as for the View.Set("offscreenonly") it is in the program once and can be written anywhere before the program has outputted anything to the run window (so before a circle is drawn or text has been written for example) however most people (including me) place it at the very top |
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