rain help
Author |
Message |
Jestar
![](http://compsci.ca/v3/uploads/user_avatars/32413159947deec5748c79.jpg)
|
Posted: Mon Nov 26, 2007 6:52 pm Post subject: rain help |
|
|
ok so i am trying to make a weather effects in my game and i am starting with rain...i was wondering how i should go about it...Should i make the rain drops a sprite? am i able to array srpites? i tried just making the drops ovals but its a pain in the butt erasing them for they dont leave a trail...so yeah i am looking for advice on how to go about this...currently i have 1 drop as a sprite and i dont no how to array a srpite so i am stumped. |
|
|
|
|
![](images/spacer.gif) |
Sponsor Sponsor
![Sponsor Sponsor](templates/subSilver/images/ranks/stars_rank5.gif)
|
|
![](images/spacer.gif) |
Nick
![](http://compsci.ca/v3/uploads/user_avatars/19644337547e837b41d67a.png)
|
Posted: Mon Nov 26, 2007 11:31 pm Post subject: RE:rain help |
|
|
im liking the array however u dont NEED sprites
say you have 10 rain images you want to loop, well in your program when you draw your background you could have a code such as this: code: | for i:1..10
Pic.Draw(rain(i),0,0,picMerge |
so the rain will be drawn over top of everything and the picMerge will erase the white in the image
i hope u understand what i mean |
|
|
|
|
![](images/spacer.gif) |
zylum
![](http://compsci.ca/v3/uploads/user_avatars/1689129126468091c334ee0.gif)
|
Posted: Tue Nov 27, 2007 12:54 am Post subject: RE:rain help |
|
|
The simplest way would be to have each drop be a pixel. You can define a position record which has the parameters x, y and then make an array of this record and initialize the positions to random points on the screen. Then just apply gravity/wind to each element in the array and redraw each pixel. If a pixel goes off the screen, the reposition it to the top of the screen so that if falls down again. |
|
|
|
|
![](images/spacer.gif) |
Jestar
![](http://compsci.ca/v3/uploads/user_avatars/32413159947deec5748c79.jpg)
|
Posted: Tue Nov 27, 2007 9:06 am Post subject: Re: rain help |
|
|
if i drew each rain drop as a pixel then i would have to repaste the background evreytime it moved to erase it and that would cause lots of flashing...and momop i am currently trying your idea, i'll re post if ihave more trouble or i get it to work...thanks for the help guys.
EDIT
ok momop i tried your idea but the problem is that it dosnt erase itself after it moves...and thats mainly the reason why i want to use a sprite for the rain drop.... |
|
|
|
|
![](images/spacer.gif) |
zylum
![](http://compsci.ca/v3/uploads/user_avatars/1689129126468091c334ee0.gif)
|
Posted: Tue Nov 27, 2007 3:43 pm Post subject: RE:rain help |
|
|
look into View.Update to stop the flashing. redrawing the background should not be a problem as it should be proceduralized anyways. |
|
|
|
|
![](images/spacer.gif) |
belarussian
|
Posted: Wed Nov 18, 2009 6:20 pm Post subject: Re: rain help |
|
|
ok THis is really easy here is the code you can change the amount of rain and how fast it moves
View.Set ("offscreenonly")
%set up the rain
const NoOfraindrops := 400
var raindropX : array 1 .. NoOfraindrops of int
var raindropY : array 1 .. NoOfraindrops of int
for raindrop : 1 .. NoOfraindrops
raindropX (raindrop) := Rand.Int (0, maxx)
raindropY (raindrop) := Rand.Int (0, maxy)
end for
loop
for flake : 1 .. NoOfraindrops
%Drop The rain
raindropY (raindrop) -= Rand.Int (1, 5)
%raindropX (raindrop) += Rand.Int (-1, 1)
if raindropY (raindrop) < 0 then
raindropY (raindrop) := maxy
raindropX (raindrop) := Rand.Int (0, maxx)
end if
Draw.FillOval (raindropX (raindrop),raindropY (raindrop), 1, 1, blue)
end for
%Update the screen (because of offscreen only)
View.Update
delay (25)
end loop |
|
|
|
|
![](images/spacer.gif) |
belarussian
|
Posted: Wed Nov 18, 2009 9:21 pm Post subject: RE:rain help |
|
|
umm well you have to make a background for it to work perfectly.
%Make the background
Draw.FillBox (0, 0, 800, 300, 29)
Draw.FillBox (0, 300, 800, 600, red)
%PUT THIS INSIDE THE LOOP |
|
|
|
|
![](images/spacer.gif) |
belarussian
|
Posted: Thu Nov 19, 2009 10:16 pm Post subject: RE:rain help |
|
|
AND YOU MIGHT GET A ERROR A FOR FLAKE CHANGE THAT TO RAINDROP
so ya i hope you have a good rain program |
|
|
|
|
![](images/spacer.gif) |
Sponsor Sponsor
![Sponsor Sponsor](templates/subSilver/images/ranks/stars_rank5.gif)
|
|
![](images/spacer.gif) |
Tony
![](http://wiki.compsci.ca/images/f/f4/OniTony.gif)
|
Posted: Thu Nov 19, 2009 10:20 pm Post subject: RE:rain help |
|
|
Wait... so you found a thread from 2007 and proceeded to tripple-post in it? Locked, warning, etc. |
Tony's programming blog. DWITE - a programming contest. |
|
|
|
![](images/spacer.gif) |
|
|