3d models/raycastering - errrr where to start? 
	 
	
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		poly
 
 
 
    
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				  Posted: Sat Aug 02, 2003 5:11 pm    Post subject: 3d models/raycastering - errrr where to start?  | 
	
				
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				| Ok I want to get into raycasting and doing 3d models in turing (dont ask why, i just have tons of time on my hands) anyway I have no idea where to START! Like to do raycasting I read that tutorial that somebody posted, but how do i start where do i start?? | 
			 
			
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		AsianSensation
 
 
 
    
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				  Posted: Sat Aug 02, 2003 5:40 pm    Post subject: (No subject)  | 
	
				
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				anyways, raycasting isn't 3D, it's pseudo-3D. So I don't think you can do 3D modeling with raycasting.
 
 
and as I recall, you start where the tutorial tells you to start   
 
 
maybe start by making a map?   
 
 
like it said on the tutorial:
 
Quote: 
 
Now that we have the world, we need to define some attributes before we can project and render the world. Specifically, we need to know these attributes: 
 
 
1. Player/viewer's height, player's field of view (FOV), and player's position. 
 
2. Projection plane's dimension.
 
3. Relationship between player and projection plane. 
 
 
 
that was the first step I believe?
 
 
seriously though, just follow the tutorial step by step, you should have no problem...
 
 
if not, then follow SilverSprite's code, it explains alot. | 
			 
			
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		SilverSprite
 
 
 
    
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				  Posted: Sat Aug 02, 2003 8:37 pm    Post subject: (No subject)  | 
	
				
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				| blah... if you want to get started.. start offf with a 2 dimensional map with a grid (the map of your field) and a small player. give him the ability to move around the map but not through walls.. thats the first step.. it was for me.. | 
			 
			
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		AsianSensation
 
 
 
    
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				  Posted: Sat Aug 02, 2003 8:59 pm    Post subject: (No subject)  | 
	
				
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				| oh yeah! I forgot, My rotating man program, hehe, it was part of my attempt at raycasting. | 
			 
			
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		Homer_simpson
 
  
 
    
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				  Posted: Sat Aug 02, 2003 11:30 pm    Post subject: (No subject)  | 
	
				
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				| I'd say not start in turing.... | 
			 
			
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		poly
 
 
 
    
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				  Posted: Sun Aug 03, 2003 3:01 pm    Post subject: (No subject)  | 
	
				
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				| Yes I would do it in C++ or something, but I dont have THAT much free time to spend on it, plus my school doesnt teach that and this is for a project for next year, Im just trying to get a head start, cause I wanna make something that is a REAL challenge | 
			 
			
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