Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 How can I make this game like gh.
Index -> Programming, Turing -> Turing Help
View previous topic Printable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
ScoringBig




PostPosted: Thu Nov 01, 2007 4:51 pm   Post subject: How can I make this game like gh.

Well i want to draw a big line at the bottom, and have 5 circles come down from the top and hit the like. the circles come down parrellel and randomly but kinda slow.
I want to make sort of guitar hero game with it and i need some help.
Sponsor
Sponsor
Sponsor
sponsor
Tony




PostPosted: Thu Nov 01, 2007 5:13 pm   Post subject: RE:How can I make this game like gh.

what kind of help are you looking for?
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Euphoracle




PostPosted: Thu Nov 01, 2007 7:02 pm   Post subject: RE:How can I make this game like gh.

You should probably attempt coding it. You already have a game to base it off of, don't tell me you want us to tell you how to write it O.o
Nick




PostPosted: Thu Nov 01, 2007 7:58 pm   Post subject: RE:How can I make this game like gh.

one thing compsci has no shortage of is GH clones, just search away for some ideas Razz
ScoringBig




PostPosted: Thu Nov 01, 2007 8:25 pm   Post subject: Re: How can I make this game like gh.

well i just started turing, ive used vb but i still dont quit understand how to make the circles come down parallel, just 2d.
Tony




PostPosted: Thu Nov 01, 2007 8:33 pm   Post subject: RE:How can I make this game like gh.

well.. if you change the Y coordinate, and leave X to be constant, the circles will fall down the straight line. Seems pretty obvious. This is also not unique to Turing.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Clayton




PostPosted: Thu Nov 01, 2007 8:54 pm   Post subject: RE:How can I make this game like gh.

Unless of course you want to try something pseudo-3d (2.5d), then things start to get a bit more complex.
Tony




PostPosted: Thu Nov 01, 2007 8:57 pm   Post subject: RE:How can I make this game like gh.

Thank you Mr. Clayton. I didn't realize that 2D actually meant 2.5D. My world perception is missing half a dimension.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Sponsor
Sponsor
Sponsor
sponsor
Clayton




PostPosted: Thu Nov 01, 2007 9:07 pm   Post subject: RE:How can I make this game like gh.

err.... yeah, didn't quite catch that last part of his sentence, so shoot me. Sorry. I'll never do it again.
CodeMonkey2000




PostPosted: Thu Nov 01, 2007 9:27 pm   Post subject: RE:How can I make this game like gh.

If all else fails, just do something like dance dance revolution. It's simpler since the notes will just "fall" from the top of the screen to the bottom.
ScoringBig




PostPosted: Thu Nov 01, 2007 10:35 pm   Post subject: Re: How can I make this game like gh.

and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.
Tony




PostPosted: Thu Nov 01, 2007 11:08 pm   Post subject: RE:How can I make this game like gh.

This can all easily work with Turing. Almost anything can be done with Turing. It's not that bad of a language, just kind of slow in execution, and has some technical problems with the transfer of non-trivial data.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Nick




PostPosted: Fri Nov 02, 2007 6:16 am   Post subject: Re: How can I make this game like gh.

i have a half assed version me and my friend wrote maybe itll help


Unnamed.t
 Description:
its in the wrong direction but it should still help

Download
 Filename:  Unnamed.t
 Filesize:  2.5 KB
 Downloaded:  120 Time(s)

CodeMonkey2000




PostPosted: Fri Nov 02, 2007 10:38 am   Post subject: Re: How can I make this game like gh.

ScoringBig @ Thu Nov 01, 2007 10:35 pm wrote:
and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.


No offense or anything, but have you even given this much thought?
Display posts from previous:   
   Index -> Programming, Turing -> Turing Help
View previous topic Tell A FriendPrintable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 14 Posts ]
Jump to:   


Style:  
Search: