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ScoringBig
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Posted: Thu Nov 01, 2007 4:51 pm Post subject: How can I make this game like gh. |
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Well i want to draw a big line at the bottom, and have 5 circles come down from the top and hit the like. the circles come down parrellel and randomly but kinda slow.
I want to make sort of guitar hero game with it and i need some help.
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Tony
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Posted: Thu Nov 01, 2007 5:13 pm Post subject: RE:How can I make this game like gh. |
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what kind of help are you looking for?
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Tony's programming blog. DWITE - a programming contest. |
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Euphoracle
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Posted: Thu Nov 01, 2007 7:02 pm Post subject: RE:How can I make this game like gh. |
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You should probably attempt coding it. You already have a game to base it off of, don't tell me you want us to tell you how to write it O.o
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Nick
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Posted: Thu Nov 01, 2007 7:58 pm Post subject: RE:How can I make this game like gh. |
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one thing compsci has no shortage of is GH clones, just search away for some ideas
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ScoringBig
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Posted: Thu Nov 01, 2007 8:25 pm Post subject: Re: How can I make this game like gh. |
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well i just started turing, ive used vb but i still dont quit understand how to make the circles come down parallel, just 2d.
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Tony
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Posted: Thu Nov 01, 2007 8:33 pm Post subject: RE:How can I make this game like gh. |
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well.. if you change the Y coordinate, and leave X to be constant, the circles will fall down the straight line. Seems pretty obvious. This is also not unique to Turing.
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Tony's programming blog. DWITE - a programming contest. |
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Clayton
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Posted: Thu Nov 01, 2007 8:54 pm Post subject: RE:How can I make this game like gh. |
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Unless of course you want to try something pseudo-3d (2.5d), then things start to get a bit more complex.
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Tony
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Posted: Thu Nov 01, 2007 8:57 pm Post subject: RE:How can I make this game like gh. |
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Thank you Mr. Clayton. I didn't realize that 2D actually meant 2.5D. My world perception is missing half a dimension.
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Clayton
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Posted: Thu Nov 01, 2007 9:07 pm Post subject: RE:How can I make this game like gh. |
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err.... yeah, didn't quite catch that last part of his sentence, so shoot me. Sorry. I'll never do it again.
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CodeMonkey2000
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Posted: Thu Nov 01, 2007 9:27 pm Post subject: RE:How can I make this game like gh. |
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If all else fails, just do something like dance dance revolution. It's simpler since the notes will just "fall" from the top of the screen to the bottom.
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ScoringBig
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Posted: Thu Nov 01, 2007 10:35 pm Post subject: Re: How can I make this game like gh. |
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and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.
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Tony
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Posted: Thu Nov 01, 2007 11:08 pm Post subject: RE:How can I make this game like gh. |
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This can all easily work with Turing. Almost anything can be done with Turing. It's not that bad of a language, just kind of slow in execution, and has some technical problems with the transfer of non-trivial data.
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Tony's programming blog. DWITE - a programming contest. |
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Nick
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Posted: Fri Nov 02, 2007 6:16 am Post subject: Re: How can I make this game like gh. |
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i have a half assed version me and my friend wrote maybe itll help
Description: |
its in the wrong direction but it should still help |
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
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Unnamed.t |
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2.5 KB |
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120 Time(s) |
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CodeMonkey2000
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Posted: Fri Nov 02, 2007 10:38 am Post subject: Re: How can I make this game like gh. |
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ScoringBig @ Thu Nov 01, 2007 10:35 pm wrote: and for when they hit my line that goes across i gotta make it do shit that i duno how, like say they hit the key "a" if its a green circle, i want it recognize it at the same time it hits the line...... can this all work with turing? cause i see turing as a bad language.
No offense or anything, but have you even given this much thought?
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