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 Turing and Remote Controls
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CanadianNinja




PostPosted: Sun Jun 10, 2007 5:56 pm   Post subject: Turing and Remote Controls

Well I know turing can be used with joysticks, and I read it will work with some steering wheels. I have also seen many online games (although not done in turing) , that will work with a wiimote instead of a mouse/keyboard/joystick. Is turing capable of getting input from a wiimote?
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Clayton




PostPosted: Sun Jun 10, 2007 8:36 pm   Post subject: RE:Turing and Remote Controls

The short answer is no.

The long answer is not easily. You'll probably have to get access to some uh... less than legal drivers, write code (probably in another language) that runs and detects signals from these drivers. Really though, if you want to go that far to do this, you're better off to just learn a new language.

EDIT: IIRC, some versions of the wiimote drivers just override the mouse and let the wiimote act as the mouse. Of course, the downside to this is that you will need to have the drivers installed for this to work, and if the proper ones aren't installed, you're going to have to install them yourself, and that brings in a whole new area of difficulty, as I believe Turing does not have write access to certain files/directories.
CanadianNinja




PostPosted: Sun Jun 10, 2007 9:16 pm   Post subject: RE:Turing and Remote Controls

How about a 360 controller? I have it installed already, but it has 10 buttons, with two joysticks, each with 4 axis. I dont know the full extent of the joystick functions, and I have 4.0.1 at home, and a newer version at school. I know for a fact that it doesnt work well on my version..
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