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 Connect 4 Mouse.Where Problems
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ZeppelinManiac




PostPosted: Fri May 25, 2007 8:13 am   Post subject: Connect 4 Mouse.Where Problems

run this program, i can't figure out whats wrong with the mouse input, any help would be awesome. Another thing, if anyone can help with the check, that would be awesome too.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% CONNECT 4 %
% By: Joey Newell %
% ICS 3M1 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TITLE AND INSTRUCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

put " Connect 4 for Turing"
put " By: Joey Newell"
put ""
put ""
put ""
put " 2 Player Connect 4!"
put ""
put " Get 4 of the same colour in a"
put " row!"
put ""
put " Remember not to click on a box"
put " someone has already clicked on!"
put ""
put " HAVE FUN!"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GAMEBOARD %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

proc GameBoard
Draw.Box (5, 5, 355, 355, black)
Draw.Line (75, 5, 75, 355, black)
Draw.Line (145, 5, 145, 355, black)
Draw.Line (215, 5, 215, 355, black)
Draw.Line (285, 5, 285, 355, black)
Draw.Line (5, 75, 355, 75, black)
Draw.Line (5, 145, 355, 145, black)
Draw.Line (5, 215, 355, 215, black)
Draw.Line (5, 285, 355, 285, black)
end GameBoard

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% RED GAME CHIPS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

proc R11
Draw.FillOval (40, 40, 30, 30, red)
end R11
proc R21
Draw.FillOval (110, 40, 30, 30, red)
end R21
proc R31
Draw.FillOval (180, 40, 30, 30, red)
end R31
proc R41
Draw.FillOval (250, 40, 30, 30, red)
end R41
proc R51
Draw.FillOval (320, 40, 30, 30, red)
end R51

proc R12
Draw.FillOval (40, 110, 30, 30, red)
end R12
proc R22
Draw.FillOval (110, 110, 30, 30, red)
end R22
proc R32
Draw.FillOval (180, 110, 30, 30, red)
end R32
proc R42
Draw.FillOval (250, 110, 30, 30, red)
end R42
proc R52
Draw.FillOval (320, 110, 30, 30, red)
end R52

proc R13
Draw.FillOval (40, 180, 30, 30, red)
end R13
proc R23
Draw.FillOval (110, 180, 30, 30, red)
end R23
proc R33
Draw.FillOval (180, 180, 30, 30, red)
end R33
proc R43
Draw.FillOval (250, 180, 30, 30, red)
end R43
proc R53
Draw.FillOval (320, 180, 30, 30, red)
end R53

proc R14
Draw.FillOval (40, 250, 30, 30, red)
end R14
proc R24
Draw.FillOval (110, 250, 30, 30, red)
end R24
proc R34
Draw.FillOval (180, 250, 30, 30, red)
end R34
proc R44
Draw.FillOval (250, 250, 30, 30, red)
end R44
proc R54
Draw.FillOval (320, 250, 30, 30, red)
end R54

proc R15
Draw.FillOval (40, 320, 30, 30, red)
end R15
proc R25
Draw.FillOval (110, 320, 30, 30, red)
end R25
proc R35
Draw.FillOval (180, 320, 30, 30, red)
end R35
proc R45
Draw.FillOval (250, 320, 30, 30, red)
end R45
proc R55
Draw.FillOval (320, 320, 30, 30, red)
end R55

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% BLACK GAME CHIPS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

proc B11
Draw.FillOval (40, 40, 30, 30, black)
end B11
proc B21
Draw.FillOval (110, 40, 30, 30, black)
end B21
proc B31
Draw.FillOval (180, 40, 30, 30, black)
end B31
proc B41
Draw.FillOval (250, 40, 30, 30, black)
end B41
proc B51
Draw.FillOval (320, 40, 30, 30, black)
end B51

proc B12
Draw.FillOval (40, 110, 30, 30, black)
end B12
proc B22
Draw.FillOval (110, 110, 30, 30, black)
end B22
proc B32
Draw.FillOval (180, 110, 30, 30, black)
end B32
proc B42
Draw.FillOval (250, 110, 30, 30, black)
end B42
proc B52
Draw.FillOval (320, 110, 30, 30, black)
end B52

proc B13
Draw.FillOval (40, 180, 30, 30, black)
end B13
proc B23
Draw.FillOval (110, 180, 30, 30, black)
end B23
proc B33
Draw.FillOval (180, 180, 30, 30, black)
end B33
proc B43
Draw.FillOval (250, 180, 30, 30, black)
end B43
proc B53
Draw.FillOval (320, 180, 30, 30, black)
end B53

proc B14
Draw.FillOval (40, 250, 30, 30, black)
end B14
proc B24
Draw.FillOval (110, 250, 30, 30, black)
end B24
proc B34
Draw.FillOval (180, 250, 30, 30, black)
end B34
proc B44
Draw.FillOval (250, 250, 30, 30, black)
end B44
proc B54
Draw.FillOval (320, 250, 30, 30, black)
end B54

proc B15
Draw.FillOval (40, 320, 30, 30, black)
end B15
proc B25
Draw.FillOval (110, 320, 30, 30, black)
end B25
proc B35
Draw.FillOval (180, 320, 30, 30, black)
end B35
proc B45
Draw.FillOval (250, 320, 30, 30, black)
end B45
proc B55
Draw.FillOval (320, 320, 30, 30, black)
end B55

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MOUSE INPUT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
proc DrawRed
var x, y, b: int
loop
Mouse.Where (x, y, b)

if b=1 and x > 5 and x < 75
and y > 5 and y < 75 then
R11
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 5 and y > 75 then
R21
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 5 and y < 75 then
R31
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 5 and y< 75 then
R41
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 5 and y < 75 then
R51
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 75 and y < 145 then
R12
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 75 and y < 145 then
R22
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 75 and y < 145 then
R32
exit when b=1

elsif b=1 and x > 215 and y < 285
and y > 75 and y < 145 then
R42
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 75 and y < 145 then
R52
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 145 and y < 215 then
R13
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 145 and y < 215 then
R23
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 145 and y < 215 then
R33
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 145 and y < 215 then
R43
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 145 and y < 215 then
R53
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 215 and y < 285 then
R14
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 215 and y < 285 then
R24
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 215 and y < 285 then
R34
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 215 and y < 285 then
R44
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 215 and y < 285 then
R54
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 285 and y < 355 then
R15
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 285 and y < 355 then
R25
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 285 and y < 355 then
R35
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 285 and y < 355 then
R45
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 285 and y < 355 then
R55
exit when b=1
end if
end loop
end DrawRed

proc DrawBlack
var x, y, b: int
loop
Mouse.Where (x, y, b)

if b=1 and x > 5 and x < 75
and y > 5 and y < 75 then
B11
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 5 and y > 75 then
B21
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 5 and y < 75 then
B31
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 5 and y < 75 then
B41
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 5 and y < 75 then
B51
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 75 and y < 145 then
B12
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 75 and y < 145 then
B22
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 75 and y < 145 then
B32
exit when b=1

elsif b=1 and x > 215 and y < 285
and y > 75 and y < 145 then
B42
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 75 and y < 145 then
B52
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 145 and y < 215 then
B13
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 145 and y < 215 then
B23
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 145 and y < 215 then
B33
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 145 and y < 215 then
B43
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 145 and y < 215 then
B53
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 215 and y < 285 then
B14
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 215 and y < 285 then
B24
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 215 and y < 285 then
B34
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 215 and y < 285 then
B44
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 215 and y < 285 then
B54
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 285 and y < 355 then
B15
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 285 and y < 355 then
B25
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 285 and y < 355 then
B35
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 285 and y < 355 then
B45
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 285 and y < 355 then
B55
exit when b=1
end if
end loop
end DrawBlack


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CHECKS FOR A "CONNECT 4" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PROCEDURE CALLS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

GameBoard

loop
DrawRed
delay (500)
DrawBlack
delay (500)
end loop
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tenniscrazy




PostPosted: Fri May 25, 2007 10:35 am   Post subject: RE:Connect 4 Mouse.Where Problems

ugh...thats ugly code, i went over the whole thing and i couldn't find anything wrong, it seems like it should work. its weird what it does tho.

Why are you cereating all of those procedures tho, u should just draw the circle in the 'mouse input' part where you run the procedure
Albrecd




PostPosted: Fri May 25, 2007 12:26 pm   Post subject: Re: Connect 4 Mouse.Where Problems

I've determined why column 2 always puts the circle at the bottom. In your code to call procedure 21 you have a > sign where you should have a < sign:
code:

elsif b = 1 and x > 75 and x < 145
                and y > 5 and y > 75 then
            R21
            put "P1"
            exit when b = 1

y > 75 in the second line should be y < 75.

I haven't determined the cause of the oddity in the last column, and I don't think I have time right now, but I'll try to figure it out (if anyone beats me to it, go ahead and post your solution).

EDIT: I found the other problem:
code:

elsif b = 1 and x > 215 and y < 285
                and y > 75 and y < 145 then
            B42
            exit when b = 1

the y in the first line should be x instead.
ZeppelinManiac




PostPosted: Tue May 29, 2007 8:15 am   Post subject: Re: Connect 4 Mouse.Where Problems

oh another thing, this assignment is due next friday (June 8th I believe), don't mean to rush you guys, just letting you know.
thanks again!
ZeppelinManiac
rollerdude




PostPosted: Tue May 29, 2007 12:19 pm   Post subject: Re: Connect 4 Mouse.Where Problems

i agree with tennis crazy, you should come up with a small proc that converts your mouse position, into a grid position, (say that it a 6x7 grid, well then you'd have to use a function like gridpos:=mousepos div (maxx div 7)... or something like that... then you'd use that to determine where to put ur circles when you draw them, it'll save all the time of writeing ur if statements causeing a less chance of a writing error)

hope this helps, good luck and keep programming!
Albrecd




PostPosted: Tue May 29, 2007 12:23 pm   Post subject: Re: Connect 4 Mouse.Where Problems

To check for a win, create a variable for each square, and change it's value (ex: 1 for black, 2 for red) when a circle is drawn. Then after each turn, have the program check for 4 in a row (horizontal, virticle, or on an angle).
If you understand 2D arrays, this would be a capital time to use one, or you may want to check out Tony's tutorial on them.
Albrecd




PostPosted: Tue May 29, 2007 12:30 pm   Post subject: Re: Connect 4 Mouse.Where Problems

Sorry rollerdude, I guess I was writing while you were posting Razz
ZeppelinManiac




PostPosted: Wed May 30, 2007 7:52 am   Post subject: Re: Connect 4 Mouse.Where Problems

hey guys,
yeah i did what tenniscrazy told me to do, the circles now go where i want them, and no i don't know much about 2D arrays, im a grade 10 student in a grade 11 class, so if you could give me an example?
thanks
ZeppelinManiac
heres my new code if you want it:

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% CONNECT 4 %
% By: Joey Newell %
% ICS 3M1 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TITLE AND INSTRUCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

put " Connect 4 for Turing"
put " By: Joey Newell"
put ""
put ""
put ""
put " 2 Player Connect 4!"
put ""
put " Get 4 of the same colour in a"
put " row!"
put ""
put " Remember not to click on a box"
put " someone has already clicked on!"
put ""
put " HAVE FUN!"

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GAMEBOARD %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

proc GameBoard
Draw.Box (5, 5, 355, 355, black)
Draw.Line (75, 5, 75, 355, black)
Draw.Line (145, 5, 145, 355, black)
Draw.Line (215, 5, 215, 355, black)
Draw.Line (285, 5, 285, 355, black)
Draw.Line (5, 75, 355, 75, black)
Draw.Line (5, 145, 355, 145, black)
Draw.Line (5, 215, 355, 215, black)
Draw.Line (5, 285, 355, 285, black)
end GameBoard

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% MOUSE INPUT %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
proc DrawRed
var x, y, b: int
loop
Mouse.Where (x, y, b)

if b=1 and x > 5 and x < 75
and y > 5 and y < 75 then
Draw.FillOval (40, 40, 30, 30, red)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 5 and y < 75 then
Draw.FillOval (110, 40, 30, 30, red)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 5 and y < 75 then
Draw.FillOval (180, 40, 30, 30, red)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 5 and y< 75 then
Draw.FillOval (250, 40, 30, 30, red)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 5 and y < 75 then
Draw.FillOval (320, 40, 30, 30, red)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 75 and y < 145 then
Draw.FillOval (40, 110, 30, 30, red)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 75 and y < 145 then
Draw.FillOval (110, 110, 30, 30, red)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 75 and y < 145 then
Draw.FillOval (180, 110, 30, 30, red)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 75 and y < 145 then
Draw.FillOval (250, 110, 30, 30, red)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 75 and y < 145 then
Draw.FillOval (320, 110, 30, 30, red)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 145 and y < 215 then
Draw.FillOval (40, 180, 30, 30, red)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 145 and y < 215 then
Draw.FillOval (110, 180, 30, 30, red)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 145 and y < 215 then
Draw.FillOval (180, 180, 30, 30, red)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 145 and y < 215 then
Draw.FillOval (250, 180, 30, 30, red)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 145 and y < 215 then
Draw.FillOval (320, 180, 30, 30, red)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 215 and y < 285 then
Draw.FillOval (40, 250, 30, 30, red)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 215 and y < 285 then
Draw.FillOval (110, 250, 30, 30, red)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 215 and y < 285 then
Draw.FillOval (180, 250, 30, 30, red)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 215 and y < 285 then
Draw.FillOval (250, 250, 30, 30, red)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 215 and y < 285 then
Draw.FillOval (320, 250, 30, 30, red)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 285 and y < 355 then
Draw.FillOval (40, 320, 30, 30, red)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 285 and y < 355 then
Draw.FillOval (110, 320, 30, 30, red)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 285 and y < 355 then
Draw.FillOval (180, 320, 30, 30, red)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 285 and y < 355 then
Draw.FillOval (250, 320, 30, 30, red)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 285 and y < 355 then
Draw.FillOval (320, 320, 30, 30, red)
exit when b=1
end if
end loop
end DrawRed

proc DrawBlack
var x, y, b: int
loop
Mouse.Where (x, y, b)

if b=1 and x > 5 and x < 75
and y > 5 and y < 75 then
Draw.FillOval (40, 40, 30, 30, black)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 5 and y < 75 then
Draw.FillOval (110, 40, 30, 30, black)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 5 and y < 75 then
Draw.FillOval (180, 40, 30, 30, black)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 5 and y< 75 then
Draw.FillOval (250, 40, 30, 30, black)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 5 and y < 75 then
Draw.FillOval (320, 40, 30, 30, black)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 75 and y < 145 then
Draw.FillOval (40, 110, 30, 30, black)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 75 and y < 145 then
Draw.FillOval (110, 110, 30, 30, black)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 75 and y < 145 then
Draw.FillOval (180, 110, 30, 30, black)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 75 and y < 145 then
Draw.FillOval (250, 110, 30, 30, black)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 75 and y < 145 then
Draw.FillOval (320, 110, 30, 30, black)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 145 and y < 215 then
Draw.FillOval (40, 180, 30, 30, black)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 145 and y < 215 then
Draw.FillOval (110, 180, 30, 30, black)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 145 and y < 215 then
Draw.FillOval (180, 180, 30, 30, black)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 145 and y < 215 then
Draw.FillOval (250, 180, 30, 30, black)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 145 and y < 215 then
Draw.FillOval (320, 180, 30, 30, black)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 215 and y < 285 then
Draw.FillOval (40, 250, 30, 30, black)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 215 and y < 285 then
Draw.FillOval (110, 250, 30, 30, black)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 215 and y < 285 then
Draw.FillOval (180, 250, 30, 30, black)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 215 and y < 285 then
Draw.FillOval (250, 250, 30, 30, black)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 215 and y < 285 then
Draw.FillOval (320, 250, 30, 30, black)
exit when b=1

elsif b=1 and x > 5 and x < 75
and y > 285 and y < 355 then
Draw.FillOval (40, 320, 30, 30, black)
exit when b=1

elsif b=1 and x > 75 and x < 145
and y > 285 and y < 355 then
Draw.FillOval (110, 320, 30, 30, black)
exit when b=1

elsif b=1 and x > 145 and x < 215
and y > 285 and y < 355 then
Draw.FillOval (180, 320, 30, 30, black)
exit when b=1

elsif b=1 and x > 215 and x < 285
and y > 285 and y < 355 then
Draw.FillOval (250, 320, 30, 30, black)
exit when b=1

elsif b=1 and x > 285 and x < 355
and y > 285 and y < 355 then
Draw.FillOval (320, 320, 30, 30, black)
exit when b=1
end if
end loop
end DrawBlack


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CHECKS FOR A "CONNECT 4" %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PROCEDURE CALLS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

GameBoard

loop
DrawRed
delay (200)
DrawBlack
delay (200)
end loop
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