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 Falling Sand Game - TURING
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LaZ3R




PostPosted: Thu May 03, 2007 6:44 pm   Post subject: Falling Sand Game - TURING

This is NO WHERE near complete. I thought I'd share the progress I've made on it so far. Must warn you that after 400-500 pixels, it starts to lag because Turing has a tough time handling the number of pixels moving at the same time, I can't do anything about it Smile. I've added several different tools to use for now, some of which still need some refining such as fire not burning plant enough if it's going downwards, or like the wax not being burnt properly by the fire :p.

Check it out however and tell me what you think of it, any suggestions or comments would be great! Thanks.



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crump3ts




PostPosted: Wed May 16, 2007 9:27 pm   Post subject: Re: Falling Sand Game - TURING

Love it! Maybe you could make it even better then burning sands... like add better physics for water, and add displacement (so that a liqiud will rise when weight is added to it... not sure how else to explain it.) Anyways, this is great!
lilmizeminem




PostPosted: Thu May 17, 2007 10:29 am   Post subject: RE:Falling Sand Game - TURING

Very cool!
i like how when you use the torch it looks like its burning
good job.!
ashiphire




PostPosted: Thu May 17, 2007 10:55 am   Post subject: RE:Falling Sand Game - TURING

nice program you should make it so that when you heat the water the water turns to steam
ashiphire




PostPosted: Thu May 17, 2007 11:07 am   Post subject: RE:Falling Sand Game - TURING

also it starts to lag after a while
tenniscrazy




PostPosted: Thu May 17, 2007 11:08 am   Post subject: RE:Falling Sand Game - TURING

its a neat game. Do you use what.color?

only problem is that it gets very laggy, i think the problem might be that you keep track of each individual peice of water and sand and whatnot. maybe you could try to combine the different substances if they are in like a pool together
ashiphire




PostPosted: Thu May 17, 2007 11:08 am   Post subject: RE:Falling Sand Game - TURING

the lag might be becuase you might not use offscreenonly
ashiphire




PostPosted: Thu May 17, 2007 11:12 am   Post subject: RE:Falling Sand Game - TURING

you should also make the sand able to mix with the water and make mud
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Tallguy




PostPosted: Thu May 17, 2007 11:58 am   Post subject: Re: Falling Sand Game - TURING

Razz This is all pretty cool, but i don't now what i'm suppose to do...but it still is very COOL!!!!
lilmizeminem




PostPosted: Fri May 18, 2007 11:00 am   Post subject: RE:Falling Sand Game - TURING

yeah its really slow
you should make its a bit faster
CodeMonkey2000




PostPosted: Fri May 18, 2007 5:03 pm   Post subject: RE:Falling Sand Game - TURING

It looks like you are deleting the particles one at a time once they go offscreen. You should delete the particle that are offscreen all at once. And to cut down on more slow-downs, you could have a maximum number of particles on screen.

Oh ashiphire, stop spamming Razz
ashiphire




PostPosted: Fri May 18, 2007 5:11 pm   Post subject: RE:Falling Sand Game - TURING

i am not spamming
CodeMonkey2000




PostPosted: Fri May 18, 2007 6:39 pm   Post subject: RE:Falling Sand Game - TURING

Well, then stop double posting, we have the edit button for a reason.
ashiphire




PostPosted: Sat May 19, 2007 6:36 pm   Post subject: RE:Falling Sand Game - TURING

i didn't notice tha till now
LaZ3R




PostPosted: Sun May 20, 2007 11:39 am   Post subject: Re: Falling Sand Game - TURING

Hehe, Thanks for all the suggestions and posts Smile

Only problem I found with trying to delete more than 1 particle at a time was that it crashed the program because it would still be in the middle of drawing other particles in the for loop and then .. well... we'd have a problem Smile

I tried to think of ways to fix this but then was forced to stop programming this because exams are coming up soon and I really only did this in spare time while I was bored a couple days Smile

My guess is that Turing just can't handle this many pixels at a time which I guess isn't surprising, but there's ALWAYS work-arounds I'm aware of, I just don't have enough time dammit! :p

I'll work on it again sometime when exams are done at the end of June. Thanks again, glad you all like it (other than the lag) Razz
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