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LaZ3R
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Posted: Thu May 03, 2007 6:44 pm Post subject: Falling Sand Game - TURING |
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This is NO WHERE near complete. I thought I'd share the progress I've made on it so far. Must warn you that after 400-500 pixels, it starts to lag because Turing has a tough time handling the number of pixels moving at the same time, I can't do anything about it . I've added several different tools to use for now, some of which still need some refining such as fire not burning plant enough if it's going downwards, or like the wax not being burnt properly by the fire :p.
Check it out however and tell me what you think of it, any suggestions or comments would be great! Thanks.
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FallingSandGame_Mark.zip |
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278.77 KB |
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422 Time(s) |
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Sponsor Sponsor
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crump3ts
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Posted: Wed May 16, 2007 9:27 pm Post subject: Re: Falling Sand Game - TURING |
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Love it! Maybe you could make it even better then burning sands... like add better physics for water, and add displacement (so that a liqiud will rise when weight is added to it... not sure how else to explain it.) Anyways, this is great!
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lilmizeminem
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Posted: Thu May 17, 2007 10:29 am Post subject: RE:Falling Sand Game - TURING |
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Very cool!
i like how when you use the torch it looks like its burning
good job.!
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ashiphire
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Posted: Thu May 17, 2007 10:55 am Post subject: RE:Falling Sand Game - TURING |
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nice program you should make it so that when you heat the water the water turns to steam
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ashiphire
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Posted: Thu May 17, 2007 11:07 am Post subject: RE:Falling Sand Game - TURING |
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also it starts to lag after a while
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tenniscrazy
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Posted: Thu May 17, 2007 11:08 am Post subject: RE:Falling Sand Game - TURING |
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its a neat game. Do you use what.color?
only problem is that it gets very laggy, i think the problem might be that you keep track of each individual peice of water and sand and whatnot. maybe you could try to combine the different substances if they are in like a pool together
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ashiphire
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Posted: Thu May 17, 2007 11:08 am Post subject: RE:Falling Sand Game - TURING |
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the lag might be becuase you might not use offscreenonly
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ashiphire
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Posted: Thu May 17, 2007 11:12 am Post subject: RE:Falling Sand Game - TURING |
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you should also make the sand able to mix with the water and make mud
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Tallguy
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Posted: Thu May 17, 2007 11:58 am Post subject: Re: Falling Sand Game - TURING |
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This is all pretty cool, but i don't now what i'm suppose to do...but it still is very COOL!!!!
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lilmizeminem
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Posted: Fri May 18, 2007 11:00 am Post subject: RE:Falling Sand Game - TURING |
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yeah its really slow
you should make its a bit faster
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CodeMonkey2000
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Posted: Fri May 18, 2007 5:03 pm Post subject: RE:Falling Sand Game - TURING |
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It looks like you are deleting the particles one at a time once they go offscreen. You should delete the particle that are offscreen all at once. And to cut down on more slow-downs, you could have a maximum number of particles on screen.
Oh ashiphire, stop spamming
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ashiphire
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Posted: Fri May 18, 2007 5:11 pm Post subject: RE:Falling Sand Game - TURING |
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i am not spamming
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CodeMonkey2000
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Posted: Fri May 18, 2007 6:39 pm Post subject: RE:Falling Sand Game - TURING |
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Well, then stop double posting, we have the edit button for a reason.
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ashiphire
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Posted: Sat May 19, 2007 6:36 pm Post subject: RE:Falling Sand Game - TURING |
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i didn't notice tha till now
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LaZ3R
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Posted: Sun May 20, 2007 11:39 am Post subject: Re: Falling Sand Game - TURING |
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Hehe, Thanks for all the suggestions and posts
Only problem I found with trying to delete more than 1 particle at a time was that it crashed the program because it would still be in the middle of drawing other particles in the for loop and then .. well... we'd have a problem
I tried to think of ways to fix this but then was forced to stop programming this because exams are coming up soon and I really only did this in spare time while I was bored a couple days
My guess is that Turing just can't handle this many pixels at a time which I guess isn't surprising, but there's ALWAYS work-arounds I'm aware of, I just don't have enough time dammit! :p
I'll work on it again sometime when exams are done at the end of June. Thanks again, glad you all like it (other than the lag)
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