The Fork Command
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Pacman
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Posted: Sat Nov 18, 2006 4:31 pm Post subject: The Fork Command |
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Hey, possibly an easy question but ive been looking it up and i got the whole fork command working, but i cant end it, the fork consists of a pacman chomping in the middle of the screen, then when i click the start game button the whole maze comes up etc, but that unmovable and uncoverable pacman chomping is stil there while the other pacman is running around doin his thing, Ide love to show u what i have but its at school, im going to bring it home soon if you guys would like to see it ill post it, but there may be a simple answer im not sure,
Thanks,
pacmaN
<3 |
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Sponsor Sponsor
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Tony
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Posted: Sat Nov 18, 2006 5:12 pm Post subject: (No subject) |
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well that's because you code is like
code: |
process pacman
loop
chomp
chomp
chomp
end loop
end pacman
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There's no exit, it's an infinite loop.
You shouldn't really be using processes anyways. There's no need for them in your application. |
Tony's programming blog. DWITE - a programming contest. |
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DemonZ
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Posted: Sat Nov 18, 2006 5:49 pm Post subject: (No subject) |
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in stead of process' you should be using boolean values and if statements for your program rather than process'. |
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Pacman
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Posted: Sat Nov 18, 2006 5:53 pm Post subject: (No subject) |
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Well, i have several other things running aswell as the pacman, and it doesnt seem to mix together so well, the pacman is all laggy at the beginning if its not forked and the background and stuff is all messed up, ill show u when i can get it from school, ty ill try the suggested things. |
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Tony
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Posted: Sat Nov 18, 2006 6:15 pm Post subject: (No subject) |
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Pacman wrote: and it doesnt seem to mix together so well
processes tend to not mix well |
Tony's programming blog. DWITE - a programming contest. |
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Pacman
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Posted: Tue Nov 21, 2006 10:59 pm Post subject: (No subject) |
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Well heres the program itself, paceat is the problem and i need it it mix with the gui, and end when i click any button, ive been trying at it lol, maybe you guys can help?
code: | setscreen ("graphics:490;540,nobuttonbar")
View.Update
colorback (black)
cls
color (white)
%Normal For Game/Maze
const backgrnd : int := black
const pacrad : int := 11
const wall : int := 30
const room : int := 4
var direction : int := 360
var x : int := 245
var y : int := 230
var x_temp, y_temp : int := 0
var xInc, yInc : int := 0
var mouthangl : int := 0
var move : string (1) := KEY_RIGHT_ARROW
const DEL : int := 15
%Controls Font
var font1 : int
font1 := Font.New ("arial:15")
%Created By Font
var font2 : int
font2 := Font.New ("arial:8")
%Copy, At Beginning ------------
const backgrnd2 : int := black
const pacrad2 : int := 11
var direction2 : int := 360
var x2 : int := 245
var y2 : int := 230
var x_temp2, y_temp2 : int := 0
var xInc2, yInc2 : int := 0
var mouthangl2 : int := 0
%GAME PROCEDURES----------------------------------------------
procedure walls
colourback (backgrnd)
cls
%Draw Walls
var box1x : array 1 .. 49 of int := init (0, 0, 0, 490, 0, 480, 50, 140, 190, 240, 290, 340, 0, 440, 50, 90, 140, 290, 390, 390, 0, 90, 0, 140, 190, 240, 340, 390, 390, 400, 0, 90, 0, 390, 390,
390,
140, 340, 140, 290, 50, 390, 190, 240, 50, 140, 290, 390, 240)
var box1y : array 1 .. 49 of int := init (0, 0, 530, 260, 300, 300, 50, 50, 100, 100, 50, 60, 100, 100, 150, 160, 160, 160, 160, 160, 210, 260, 260, 260, 210, 210, 260, 260, 260, 200, 300, 360,
350,
350, 300, 300, 300, 300, 350, 350, 400, 400, 400, 410, 450, 450, 450, 450, 450)
var box2x : array 1 .. 49 of int := init (10, 490, 490, 480, 10, 490, 200, 150, 300, 250, 440, 350, 50, 490, 100, 100, 200, 350, 400, 440, 100, 100, 90, 150, 300, 250, 350, 480, 400, 480, 100,
100,
100, 480, 480, 400, 150, 350, 200, 350, 100, 440, 300, 250, 100, 200, 350, 440, 250)
var box2y : array 1 .. 49 of int := init (260, 10, 540, 0, 540, 540, 60, 110, 110, 50, 60, 110, 110, 110, 160, 100, 150, 150, 100, 150, 200, 200, 250, 200, 200, 150, 200, 250, 200, 210, 310, 310,
360, 360, 310, 360, 410, 410, 360, 360, 410, 410, 410, 350, 490, 490, 490, 490, 540)
for i : 1 .. 49
drawfillbox (box1x (i), box1y (i), box2x (i), box2y (i), brightblue)
end for
for i : 45 .. 48
drawfillbox (box1x (i) + 10, box1y (i) + 10, box2x (i) - 10, box2y (i) - 10, black)
end for
end walls
%Mouth Opening and closing....
%Draw mouth close
procedure drawMouthClose (x : int, y : int)
mouthangl := mouthangl mod 45 + 1
drawfillarc (x, y, pacrad, pacrad, mouthangl + direction, -mouthangl + direction, 14)
end drawMouthClose
%Erase Pacman
procedure erasePacman (x : int, y : int)
drawfillarc (x, y, pacrad, pacrad, mouthangl + direction, -mouthangl + direction, backgrnd)
end erasePacman
%Change Direction
procedure directionChange
if hasch then
getch (move)
if ord (move) = ORD_DOWN_ARROW then
direction := 270
xInc := 0
yInc := -1
elsif ord (move) = ORD_UP_ARROW then
direction := 90
xInc := 0
yInc := 1
elsif ord (move) = ORD_LEFT_ARROW then
direction := 180
xInc := -1
yInc := 0
elsif ord (move) = ORD_RIGHT_ARROW then
direction := 0
xInc := 1
yInc := 0
end if
end if
end directionChange
%-------------------------------------------------------------
% MUSIC/SOUNDS------------------------------------------------
procedure musicbegin
Music.PlayFile ("GAMEBEGINNING.wav")
end musicbegin
procedure soundchomp
loop
Music.PlayFile ("pacchomp.wav")
end loop
end soundchomp
%-------------------------------------------------------------
%Mouth Opening And Closing For The Main Menu (not working)-----------------------------------
procedure drawMouthClose2 (x2 : int, y2 : int)
mouthangl2 := mouthangl2 mod 45 + 1
drawfillarc (x2, y2, pacrad2, pacrad2, mouthangl2 + direction2, -mouthangl2 + direction2, 14)
end drawMouthClose2
%Erase Pacman
procedure erasePacman2 (x : int, y : int)
drawfillarc (x2, y2, pacrad2, pacrad2, mouthangl2 + direction2, -mouthangl2 + direction2, backgrnd2)
end erasePacman2
%Movement Mouth Speed
const DEL2 : int := 8
procedure paceat
loop
drawMouthClose2 (x2, y2)
delay (DEL2)
erasePacman2 (x2, y2)
x_temp2 := x2 + xInc2
y_temp2 := y2 + yInc2
end loop
end paceat
%Start Menu
procedure gui12
%Background -----------------------
const picesizeb : int := 20
var picb : int := Pic.FileNew ("the best pic ever.bmp")
var newPicb : int
var picWidthb, picHeightb : int
picWidthb := Pic.Width (picb)
picHeightb := Pic.Height (picb)
newPicb := Pic.Scale (picb, picWidthb div 1, picHeightb div 1)
Pic.Draw (newPicb, maxx div 2000 + 2, maxy div 1000 + 1, picCopy)
Pic.Free (newPicb)
% Start Button -------------------
const picesize : int := 20
var pic : int := Pic.FileNew ("startgame.bmp")
var newPic : int
var picWidth, picHeight : int
picWidth := Pic.Width (pic)
picHeight := Pic.Height (pic)
newPic := Pic.Scale (pic, picWidth div .8, picHeight div .8)
Pic.Draw (newPic, maxx div 2.6 + 10, maxy div 5 + 60, picCopy)
Pic.Free (newPic)
% Controls Button --------------
const picesize2 : int := 20
var pic2 : int := Pic.FileNew ("controls.bmp")
var newPic2 : int
var picWidth2, picHeight2 : int
picWidth2 := Pic.Width (pic2)
picHeight2 := Pic.Height (pic2)
newPic2 := Pic.Scale (pic2, picWidth2 div .8, picHeight2 div .8)
Pic.Draw (newPic2, maxx div 2.5 + 10, maxy div 5 + 30, picCopy)
Pic.Free (newPic2)
%Exit Button ----------------
const picesize3 : int := 20
var pic3 : int := Pic.FileNew ("exit2.bmp")
var newPic3 : int
var picWidth3, picHeight3 : int
picWidth3 := Pic.Width (pic3)
picHeight3 := Pic.Height (pic3)
newPic3 := Pic.Scale (pic3, picWidth3 div .8, picHeight3 div .8)
Pic.Draw (newPic3, maxx div 2.32 + 10, maxy div 5 + 1, picCopy)
Pic.Free (newPic3)
Font.Draw ("Created By pacmaN & Sinergy", 290, 5, font2, brightred)
end gui12
var c, d, button, button2 : int
gui12
%Mainline
loop
mousewhere (c, d, button)
if button = 1 and 200 <= c and c <= 295 and 185 >= d and d >= 168 then
cls
walls
musicbegin
walls
%Draws Dots--------------------------------------------------------
%Draws Point Dots
for draw1 : 1 .. 15
drawfilloval (30 * draw1, 30, 5, 5, yellow)
end for
drawfilloval (30, 55, 5, 5, yellow)
drawfilloval (30, 80, 5, 5, yellow)
drawfilloval (60, 80, 5, 5, yellow)
drawfilloval (90, 80, 5, 5, yellow)
for draw2 : 3 .. 17
drawfilloval (120, 30 * draw2, 5, 5, yellow)
end for
drawfilloval (220, 55, 5, 5, yellow)
drawfilloval (220, 80, 5, 5, yellow)
drawfilloval (195, 80, 5, 5, yellow)
drawfilloval (170, 80, 5, 5, yellow)
drawfilloval (170, 105, 5, 5, yellow)
for draw3 : 5 .. 12
drawfilloval (30 * draw3, 130, 5, 5, yellow)
end for
%Draws Booster Dots
drawfilloval (30, 130, 10, 10, brightgreen)
drawfilloval (460, 130, 10, 10, brightgreen)
drawfilloval (460, 470, 10, 10, brightgreen)
drawfilloval (30, 470, 10, 10, brightgreen)
%-----------------------------------------------------------------
loop
drawMouthClose (x, y)
View.Update
delay (DEL)
erasePacman (x, y)
x_temp := x + xInc
y_temp := y + yInc
directionChange
if x_temp = 15 then
x := 475
elsif x_temp = 475 then
x := 15
end if
if whatdotcolor (x_temp + pacrad, y_temp) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp) ~= brightblue
and whatdotcolor (x_temp, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp + pacrad, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp - pacrad, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp - pacrad, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp + pacrad, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp + pacrad) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp - pacrad) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp + pacrad) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp - pacrad) ~= brightblue
then
x := x + xInc
y := y + yInc
end if
end loop
x := x + xInc
y := y + yInc
elsif button = 1 and 200 <= c and c <= 295 and 155 >= d and d >= 138 then
cls
Font.Draw ("Use Your Arrow Keys, Up Down Left Right,", 5, 400, font1, yellow)
Font.Draw ("Move Your Pacman To Eat All The Dots", 5, 370, font1, brightred)
Font.Draw ("Collect All Of The Dots And Move To The Next Level!", 5, 340, font1, yellow)
Font.Draw ("Collect Green Dots To Get A Booster Pac!", 5, 310, font1, brightred)
Font.Draw ("Back To Main", 5, 100, font1, brightred)
drawbox (1, 90, 140, 120, white)
end if
exit when button = 1 and 200 <= c and c <= 295 and 110 <= d and d <= 127
end loop
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Pacman
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Posted: Tue Nov 21, 2006 11:00 pm Post subject: (No subject) |
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Well heres the program itself, paceat is the problem and i need it it mix with the gui, and end when i click any button, ive been trying at it lol, maybe you guys can help?
code: | setscreen ("graphics:490;540,nobuttonbar")
View.Update
colorback (black)
cls
color (white)
%Normal For Game/Maze
const backgrnd : int := black
const pacrad : int := 11
const wall : int := 30
const room : int := 4
var direction : int := 360
var x : int := 245
var y : int := 230
var x_temp, y_temp : int := 0
var xInc, yInc : int := 0
var mouthangl : int := 0
var move : string (1) := KEY_RIGHT_ARROW
const DEL : int := 15
%Controls Font
var font1 : int
font1 := Font.New ("arial:15")
%Created By Font
var font2 : int
font2 := Font.New ("arial:8")
%Copy, At Beginning ------------
const backgrnd2 : int := black
const pacrad2 : int := 11
var direction2 : int := 360
var x2 : int := 245
var y2 : int := 230
var x_temp2, y_temp2 : int := 0
var xInc2, yInc2 : int := 0
var mouthangl2 : int := 0
%GAME PROCEDURES----------------------------------------------
procedure walls
colourback (backgrnd)
cls
%Draw Walls
var box1x : array 1 .. 49 of int := init (0, 0, 0, 490, 0, 480, 50, 140, 190, 240, 290, 340, 0, 440, 50, 90, 140, 290, 390, 390, 0, 90, 0, 140, 190, 240, 340, 390, 390, 400, 0, 90, 0, 390, 390,
390,
140, 340, 140, 290, 50, 390, 190, 240, 50, 140, 290, 390, 240)
var box1y : array 1 .. 49 of int := init (0, 0, 530, 260, 300, 300, 50, 50, 100, 100, 50, 60, 100, 100, 150, 160, 160, 160, 160, 160, 210, 260, 260, 260, 210, 210, 260, 260, 260, 200, 300, 360,
350,
350, 300, 300, 300, 300, 350, 350, 400, 400, 400, 410, 450, 450, 450, 450, 450)
var box2x : array 1 .. 49 of int := init (10, 490, 490, 480, 10, 490, 200, 150, 300, 250, 440, 350, 50, 490, 100, 100, 200, 350, 400, 440, 100, 100, 90, 150, 300, 250, 350, 480, 400, 480, 100,
100,
100, 480, 480, 400, 150, 350, 200, 350, 100, 440, 300, 250, 100, 200, 350, 440, 250)
var box2y : array 1 .. 49 of int := init (260, 10, 540, 0, 540, 540, 60, 110, 110, 50, 60, 110, 110, 110, 160, 100, 150, 150, 100, 150, 200, 200, 250, 200, 200, 150, 200, 250, 200, 210, 310, 310,
360, 360, 310, 360, 410, 410, 360, 360, 410, 410, 410, 350, 490, 490, 490, 490, 540)
for i : 1 .. 49
drawfillbox (box1x (i), box1y (i), box2x (i), box2y (i), brightblue)
end for
for i : 45 .. 48
drawfillbox (box1x (i) + 10, box1y (i) + 10, box2x (i) - 10, box2y (i) - 10, black)
end for
end walls
%Mouth Opening and closing....
%Draw mouth close
procedure drawMouthClose (x : int, y : int)
mouthangl := mouthangl mod 45 + 1
drawfillarc (x, y, pacrad, pacrad, mouthangl + direction, -mouthangl + direction, 14)
end drawMouthClose
%Erase Pacman
procedure erasePacman (x : int, y : int)
drawfillarc (x, y, pacrad, pacrad, mouthangl + direction, -mouthangl + direction, backgrnd)
end erasePacman
%Change Direction
procedure directionChange
if hasch then
getch (move)
if ord (move) = ORD_DOWN_ARROW then
direction := 270
xInc := 0
yInc := -1
elsif ord (move) = ORD_UP_ARROW then
direction := 90
xInc := 0
yInc := 1
elsif ord (move) = ORD_LEFT_ARROW then
direction := 180
xInc := -1
yInc := 0
elsif ord (move) = ORD_RIGHT_ARROW then
direction := 0
xInc := 1
yInc := 0
end if
end if
end directionChange
%-------------------------------------------------------------
% MUSIC/SOUNDS------------------------------------------------
procedure musicbegin
Music.PlayFile ("GAMEBEGINNING.wav")
end musicbegin
procedure soundchomp
loop
Music.PlayFile ("pacchomp.wav")
end loop
end soundchomp
%-------------------------------------------------------------
%Mouth Opening And Closing For The Main Menu (not working)-----------------------------------
procedure drawMouthClose2 (x2 : int, y2 : int)
mouthangl2 := mouthangl2 mod 45 + 1
drawfillarc (x2, y2, pacrad2, pacrad2, mouthangl2 + direction2, -mouthangl2 + direction2, 14)
end drawMouthClose2
%Erase Pacman
procedure erasePacman2 (x : int, y : int)
drawfillarc (x2, y2, pacrad2, pacrad2, mouthangl2 + direction2, -mouthangl2 + direction2, backgrnd2)
end erasePacman2
%Movement Mouth Speed
const DEL2 : int := 8
procedure paceat
loop
drawMouthClose2 (x2, y2)
delay (DEL2)
erasePacman2 (x2, y2)
x_temp2 := x2 + xInc2
y_temp2 := y2 + yInc2
end loop
end paceat
%Start Menu
procedure gui12
%Background -----------------------
const picesizeb : int := 20
var picb : int := Pic.FileNew ("the best pic ever.bmp")
var newPicb : int
var picWidthb, picHeightb : int
picWidthb := Pic.Width (picb)
picHeightb := Pic.Height (picb)
newPicb := Pic.Scale (picb, picWidthb div 1, picHeightb div 1)
Pic.Draw (newPicb, maxx div 2000 + 2, maxy div 1000 + 1, picCopy)
Pic.Free (newPicb)
% Start Button -------------------
const picesize : int := 20
var pic : int := Pic.FileNew ("startgame.bmp")
var newPic : int
var picWidth, picHeight : int
picWidth := Pic.Width (pic)
picHeight := Pic.Height (pic)
newPic := Pic.Scale (pic, picWidth div .8, picHeight div .8)
Pic.Draw (newPic, maxx div 2.6 + 10, maxy div 5 + 60, picCopy)
Pic.Free (newPic)
% Controls Button --------------
const picesize2 : int := 20
var pic2 : int := Pic.FileNew ("controls.bmp")
var newPic2 : int
var picWidth2, picHeight2 : int
picWidth2 := Pic.Width (pic2)
picHeight2 := Pic.Height (pic2)
newPic2 := Pic.Scale (pic2, picWidth2 div .8, picHeight2 div .8)
Pic.Draw (newPic2, maxx div 2.5 + 10, maxy div 5 + 30, picCopy)
Pic.Free (newPic2)
%Exit Button ----------------
const picesize3 : int := 20
var pic3 : int := Pic.FileNew ("exit2.bmp")
var newPic3 : int
var picWidth3, picHeight3 : int
picWidth3 := Pic.Width (pic3)
picHeight3 := Pic.Height (pic3)
newPic3 := Pic.Scale (pic3, picWidth3 div .8, picHeight3 div .8)
Pic.Draw (newPic3, maxx div 2.32 + 10, maxy div 5 + 1, picCopy)
Pic.Free (newPic3)
Font.Draw ("Created By pacmaN & Sinergy", 290, 5, font2, brightred)
end gui12
var c, d, button, button2 : int
gui12
%Mainline
loop
mousewhere (c, d, button)
if button = 1 and 200 <= c and c <= 295 and 185 >= d and d >= 168 then
cls
walls
musicbegin
walls
%Draws Dots--------------------------------------------------------
%Draws Point Dots
for draw1 : 1 .. 15
drawfilloval (30 * draw1, 30, 5, 5, yellow)
end for
drawfilloval (30, 55, 5, 5, yellow)
drawfilloval (30, 80, 5, 5, yellow)
drawfilloval (60, 80, 5, 5, yellow)
drawfilloval (90, 80, 5, 5, yellow)
for draw2 : 3 .. 17
drawfilloval (120, 30 * draw2, 5, 5, yellow)
end for
drawfilloval (220, 55, 5, 5, yellow)
drawfilloval (220, 80, 5, 5, yellow)
drawfilloval (195, 80, 5, 5, yellow)
drawfilloval (170, 80, 5, 5, yellow)
drawfilloval (170, 105, 5, 5, yellow)
for draw3 : 5 .. 12
drawfilloval (30 * draw3, 130, 5, 5, yellow)
end for
%Draws Booster Dots
drawfilloval (30, 130, 10, 10, brightgreen)
drawfilloval (460, 130, 10, 10, brightgreen)
drawfilloval (460, 470, 10, 10, brightgreen)
drawfilloval (30, 470, 10, 10, brightgreen)
%-----------------------------------------------------------------
loop
drawMouthClose (x, y)
View.Update
delay (DEL)
erasePacman (x, y)
x_temp := x + xInc
y_temp := y + yInc
directionChange
if x_temp = 15 then
x := 475
elsif x_temp = 475 then
x := 15
end if
if whatdotcolor (x_temp + pacrad, y_temp) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp) ~= brightblue
and whatdotcolor (x_temp, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp + pacrad, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp - pacrad, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp - pacrad, y_temp + pacrad + room) ~= brightblue
and whatdotcolor (x_temp + pacrad, y_temp - pacrad - room) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp + pacrad) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp - pacrad) ~= brightblue
and whatdotcolor (x_temp - pacrad - room, y_temp + pacrad) ~= brightblue
and whatdotcolor (x_temp + pacrad + room, y_temp - pacrad) ~= brightblue
then
x := x + xInc
y := y + yInc
end if
end loop
x := x + xInc
y := y + yInc
elsif button = 1 and 200 <= c and c <= 295 and 155 >= d and d >= 138 then
cls
Font.Draw ("Use Your Arrow Keys, Up Down Left Right,", 5, 400, font1, yellow)
Font.Draw ("Move Your Pacman To Eat All The Dots", 5, 370, font1, brightred)
Font.Draw ("Collect All Of The Dots And Move To The Next Level!", 5, 340, font1, yellow)
Font.Draw ("Collect Green Dots To Get A Booster Pac!", 5, 310, font1, brightred)
Font.Draw ("Back To Main", 5, 100, font1, brightred)
drawbox (1, 90, 140, 120, white)
end if
exit when button = 1 and 200 <= c and c <= 295 and 110 <= d and d <= 127
end loop
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Pacman
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Posted: Tue Nov 21, 2006 11:01 pm Post subject: (No subject) |
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sorry on double post |
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Sponsor Sponsor
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