setscreen ("graphics:max,max;Title: Project Vexus v.2")
var chars : array char of boolean
%% Walk Right Settings
var walkRight1, walkRight2, walkRight3, walkRight4 : int
var walkRight, x, y : int
walkRight1 := Pic.FileNew ("Pictures/sprites/characters/boy_walkright_1.gif")
walkRight2 := Pic.FileNew ("Pictures/sprites/characters/boy_walkright_2.gif")
walkRight3 := Pic.FileNew ("Pictures/sprites/characters/boy_walkright_3.gif")
walkRight4 := Pic.FileNew ("Pictures/sprites/characters/boy_walkright_4.gif")
walkRight := 0
%% Walk Left Settings
var walkLeft1, walkLeft2, walkLeft3, walkLeft4 : int
var walkLeft : int
walkLeft1 := Pic.FileNew ("Pictures/sprites/characters/boy_walkleft_1.gif")
walkLeft2 := Pic.FileNew ("Pictures/sprites/characters/boy_walkleft_2.gif")
walkLeft3 := Pic.FileNew ("Pictures/sprites/characters/boy_walkleft_3.gif")
walkLeft4 := Pic.FileNew ("Pictures/sprites/characters/boy_walkleft_4.gif")
walkLeft := 0
%% Walk Up Settings
%% Walk Down Settings
var walkDown1, walkDown2, walkDown3, walkDown4 : int
var walkDown : int
walkDown1 := Pic.FileNew ("Pictures/sprites/characters/boy_walkdown_1.gif")
walkDown2 := Pic.FileNew ("Pictures/sprites/characters/boy_walkdown_2.gif")
walkDown3 := Pic.FileNew ("Pictures/sprites/characters/boy_walkdown_3.gif")
walkDown4 := Pic.FileNew ("Pictures/sprites/characters/boy_walkdown_4.gif")
walkDown := 0
%% Walk Down Settings
var walkUp1, walkUp2, walkUp3, walkUp4 : int
var walkUp : int
walkUp1 := Pic.FileNew ("Pictures/sprites/characters/boy_walkup_1.gif")
walkUp2 := Pic.FileNew ("Pictures/sprites/characters/boy_walkup_2.gif")
walkUp3 := Pic.FileNew ("Pictures/sprites/characters/boy_walkup_3.gif")
walkUp4 := Pic.FileNew ("Pictures/sprites/characters/boy_walkup_4.gif")
walkUp := 0
const DLY := 100
x := (maxx div 2)
y := (maxy div 2)
loop
View.Update
Input.KeyDown (chars)
setscreen ("offscreenonly")
delay (DLY)
drawfillbox (0, 0, maxx, maxy, 0)
if walkRight = 0 and walkLeft = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkRight1, x, y, picCopy)
elsif walkRight = 1 and walkLeft = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkRight2, x, y, picCopy)
elsif walkRight = 2 and walkLeft = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkRight3, x, y, picCopy)
elsif walkRight = 3 and walkLeft = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkRight4, x, y, picCopy)
end if
if walkLeft = 0 and walkRight = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkLeft1, x, y, picCopy)
elsif walkLeft = 1 and walkRight = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkLeft2, x, y, picCopy)
elsif walkLeft = 2 and walkRight = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkLeft3, x, y, picCopy)
elsif walkLeft = 3 and walkRight = 0 and walkDown = 0 and walkUp = 0 then
Pic.Draw (walkLeft4, x, y, picCopy)
end if
if walkDown = 0 and walkRight = 0 and walkLeft = 0 and walkUp = 0 then
Pic.Draw (walkDown1, x, y, picCopy)
elsif walkDown = 1 and walkRight = 0 and walkLeft = 0 and walkUp = 0 then
Pic.Draw (walkDown2, x, y, picCopy)
elsif walkDown = 2 and walkRight = 0 and walkLeft = 0 and walkUp = 0 then
Pic.Draw (walkDown3, x, y, picCopy)
elsif walkDown = 3 and walkRight = 0 and walkLeft = 0 and walkUp = 0 then
Pic.Draw (walkDown4, x, y, picCopy)
end if
if walkUp = 0 and walkRight = 0 and walkLeft = 0 and walkDown = 0 then
Pic.Draw (walkUp1, x, y, picCopy)
elsif walkUp = 1 and walkRight = 0 and walkLeft = 0 and walkDown = 0 then
Pic.Draw (walkUp3, x, y, picCopy)
elsif walkUp = 2 and walkRight = 0 and walkLeft = 0 and walkDown = 0 then
Pic.Draw (walkUp3, x, y, picCopy)
elsif walkUp = 3 and walkRight = 0 and walkLeft = 0 and walkDown = 0 then
Pic.Draw (walkUp4, x, y, picCopy)
end if
if chars (KEY_RIGHT_ARROW) and walkRight = 0 then
Pic.Draw (walkRight1, x, y, picCopy)
walkUp := 0
walkDown := 0
walkRight := 1
walkLeft := 0
x += 4
elsif chars (KEY_RIGHT_ARROW) and walkRight = 1 then
Pic.Draw (walkRight2, x, y, picCopy)
walkUp := 0
walkDown := 0
walkRight := 2
walkLeft := 0
x += 4
elsif chars (KEY_RIGHT_ARROW) and walkRight = 2 then
Pic.Draw (walkRight3, x, y, picCopy)
walkUp := 0
walkDown := 0
walkRight := 3
walkLeft := 0
x += 4
elsif chars (KEY_RIGHT_ARROW) and walkRight = 3 then
Pic.Draw (walkRight4, x, y, picCopy)
walkUp := 0
walkDown := 0
walkRight := 0
walkLeft := 0
x += 4
else
if chars (KEY_LEFT_ARROW) and walkLeft = 0 then
Pic.Draw (walkLeft1, x, y, picCopy)
walkUp := 0
walkDown := 0
walkLeft := 1
walkRight := 0
x -= 4
elsif chars (KEY_LEFT_ARROW) and walkLeft = 1 then
Pic.Draw (walkLeft2, x, y, picCopy)
walkUp := 0
walkDown := 0
walkLeft := 2
walkRight := 0
x -= 4
elsif chars (KEY_LEFT_ARROW) and walkLeft = 2 then
Pic.Draw (walkLeft3, x, y, picCopy)
walkUp := 0
walkDown := 0
walkLeft := 3
walkRight := 0
x -= 4
elsif chars (KEY_LEFT_ARROW) and walkLeft = 3 then
Pic.Draw (walkLeft4, x, y, picCopy)
walkUp := 0
walkDown := 0
walkLeft := 0
walkRight := 0
x -= 4
else
if chars (KEY_DOWN_ARROW) and walkDown = 0 then
Pic.Draw (walkDown1, x, y, picCopy)
walkUp := 0
walkDown := 1
walkLeft := 0
walkRight := 0
y -= 4
elsif chars (KEY_DOWN_ARROW) and walkDown = 1 then
Pic.Draw (walkDown2, x, y, picCopy)
walkUp := 0
walkDown := 2
walkLeft := 0
walkRight := 0
y -= 4
elsif chars (KEY_DOWN_ARROW) and walkDown = 2 then
Pic.Draw (walkDown3, x, y, picCopy)
walkUp := 0
walkDown := 3
walkLeft := 0
walkRight := 0
y -= 4
elsif chars (KEY_DOWN_ARROW) and walkDown = 3 then
Pic.Draw (walkDown4, x, y, picCopy)
walkUp := 0
walkDown := 0
walkLeft := 0
walkRight := 0
y -= 4
else
if chars (KEY_UP_ARROW) and walkUp = 0 then
Pic.Draw (walkUp1, x, y, picCopy)
walkUp := 1
walkDown := 0
walkLeft := 0
walkRight := 0
y += 4
elsif chars (KEY_UP_ARROW) and walkUp = 1 then
Pic.Draw (walkUp2, x, y, picCopy)
walkUp := 2
walkDown := 0
walkLeft := 0
walkRight := 0
y += 4
elsif chars (KEY_UP_ARROW) and walkUp = 2 then
Pic.Draw (walkUp3, x, y, picCopy)
walkUp := 3
walkDown := 0
walkLeft := 0
walkRight := 0
y += 4
elsif chars (KEY_UP_ARROW) and walkUp = 3 then
Pic.Draw (walkUp4, x, y, picCopy)
walkUp := 0
walkDown := 0
walkLeft := 0
walkRight := 0
y += 4
end if
end if
end if
end if
end loop
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