OMG! INPUT.KEYDOWN
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Uber Tankz
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Posted: Fri Jun 09, 2006 12:08 am Post subject: OMG! INPUT.KEYDOWN |
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okay, i have this whole input.keydown thinger but its confusing and i hate it um can someone post the simplist possible way to get input OR a basic skeleton for doing the input.keydown way? word. |
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[Gandalf]
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Posted: Fri Jun 09, 2006 12:44 am Post subject: (No subject) |
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You can find the tutorial located in the [Turing Tutorials] section over here. |
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Remm
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Posted: Fri Jun 09, 2006 8:52 am Post subject: (No subject) |
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also a nice one in the turing referance... |
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Hack.saw
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Posted: Fri Jun 09, 2006 8:11 pm Post subject: (No subject) |
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Inputkeydown isnt too hard to learn. The tutorial was amazing, id never heard of it before nad learned it in like 5 mins. only thing u have to memorise is the array char boolean thing oherwise this is the gen. skele:
code: | Input.KeyDown (chars)
if chars (KEY_UP_ARROW) then
y := y + 5
delay (10)
end if
if chars (KEY_DOWN_ARROW) then
y := y - 5
delay (10)
end if
if chars (KEY_RIGHT_ARROW) then
x := x + 5
delay (10)
end if
if chars (KEY_LEFT_ARROW) then
x := x - 5
delay (10)
end if
drawfilloval (x, y, 10, 10, red)
View.Update
%(coverup)
end loop |
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Jimbo 420
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Posted: Mon Jun 12, 2006 11:57 am Post subject: (No subject) |
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look in the turing help menu of the turing program it'll tell you exactly what to do to make it work |
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