how to import images
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ilovelolli
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Posted: Fri Jun 02, 2006 2:30 pm Post subject: how to import images |
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hey i was wondering how to import images thats on ur hard drive
code: |
var picID: int
var x, y : int
picID := Pic.FileNew ("mypic.bmp")
for i : 1 .. 50
x := Rand.Int (0, maxx) % Random x
y := Rand.Int (0, maxy) % Random y
Pic.Draw (picID, x, y, picCopy)
end for
Pic.Free (picID)
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i know its like that but i dont know what numberrs go where and such,
can someone help me out |
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Cervantes
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Posted: Fri Jun 02, 2006 3:27 pm Post subject: (No subject) |
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If you want an answer, you'll need to ask a question.
You're first sentance indicates that you don't know about Pic.FileNew, yet the code you show says you do. |
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HellblazerX
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Posted: Fri Jun 02, 2006 5:04 pm Post subject: (No subject) |
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Actually, Cervantes, that's the example given in the Turing help manual, so he's probably asking how that piece of code works. Well, you really only need one of the parts:
code: | var picID : int
picID := Pic.FileNew ("mypic.bmp") |
You use Pic.FileNew to load up a new picture from the hard drive, and then store in an int variable. The other parts are just to randomly draw the image in different positions. |
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ilovelolli
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Posted: Fri Jun 02, 2006 5:46 pm Post subject: (No subject) |
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well where do u put the x and y co-ordinates then? |
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Dan
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Posted: Fri Jun 02, 2006 6:01 pm Post subject: (No subject) |
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ilovelolli wrote: well where do u put the x and y co-ordinates then?
You only need x and y co-ordiantes when drawing the pic to the screen using Pic.Draw.
code: |
Pic.Draw (picID, x, y, picCopy)
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Where x is where the x co-ordinate goses and y is where the y one goses. |
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