Character walking effect for side-scroller
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JayLo
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Posted: Wed Jun 18, 2003 3:52 pm Post subject: (No subject) |
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the challenge to get out of the turing 'rut' and move on. |
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Sponsor Sponsor
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PaddyLong
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Posted: Wed Jun 18, 2003 6:00 pm Post subject: (No subject) |
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it's not that I'm challenging you to stop using turing, just asking you (not necesarily you Jay Lo, but people in general..) to stop whining about it |
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JayLo
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Posted: Wed Jun 18, 2003 6:01 pm Post subject: (No subject) |
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ya, but you're right. i'm so addicted to turing syntax... |
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Andy
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Posted: Wed Jun 18, 2003 6:10 pm Post subject: (No subject) |
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lol ya i wrote so many compsci tests, i for got how to write the multiplication sign, i keep on writing astricks on my science tests |
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PaddyLong
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Posted: Wed Jun 18, 2003 6:17 pm Post subject: (No subject) |
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I just use a dot for when I'm writing multiplication... x's can get confusing when you're working with variable x |
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Andy
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Posted: Wed Jun 18, 2003 6:18 pm Post subject: (No subject) |
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but its sceince, not math, and science teachers like to use X and plus there are plenty of other variables to use |
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PaddyLong
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Posted: Wed Jun 18, 2003 6:23 pm Post subject: (No subject) |
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x is a pretty standard one, especially when talking about graphs |
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JayLo
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Posted: Wed Jun 18, 2003 6:24 pm Post subject: (No subject) |
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x, y, a, b
that's all i ever hope to use. |
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Sponsor Sponsor
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Andy
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Posted: Wed Jun 18, 2003 6:32 pm Post subject: (No subject) |
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what about theta and alpha for angles? |
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PaddyLong
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Posted: Wed Jun 18, 2003 6:34 pm Post subject: (No subject) |
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and z, i, j, k for vectors and 3 space |
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Andy
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Posted: Wed Jun 18, 2003 6:35 pm Post subject: (No subject) |
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3 spaces wha? |
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PaddyLong
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Posted: Wed Jun 18, 2003 6:38 pm Post subject: (No subject) |
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3d plane, x, y, z (you're probably used to 2 space, x, y)
i, j, k are unit vectors for planes x,y,z respectively... in algeo you don't look at points in a plane as just points, you look at them as vectors...
so like point (x, y, z) is actually a linear combination of vectors i, j, k so it is actually vector OP = xi + yj + zk |
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Andy
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Posted: Wed Jun 18, 2003 6:39 pm Post subject: (No subject) |
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o u know i'm not a moron, i didn't know what u meant about 3 spaces, i thought u were talking about " " |
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Mephi
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Posted: Wed Jun 18, 2003 6:43 pm Post subject: (No subject) |
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isnt that just one space? three spaces is more like this: " " |
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PaddyLong
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Posted: Wed Jun 18, 2003 6:52 pm Post subject: (No subject) |
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lol, html doesn't display extra spaces unless you use & nbsp; " " |
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