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moemoney
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Posted: Sat Feb 18, 2006 11:31 pm Post subject: GUI.ResetQuit |
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When I try to run my program with the GUI.ResetQuit command included, it gives me an error. It tells me that RestQuit is not in the list of exports in the WidgetModule file. Now when I added it to the export list, turing tells me that ResetQuit has not been declared.
Does anyone know whats causing this problem keeping in mind that I have version 4.0.5?
Thanks,
Moe |
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moemoney
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Posted: Sat Feb 18, 2006 11:45 pm Post subject: (No subject) |
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Well I fixed this problem by re installing Turing and it now works.
But there is just one more problem, everytime the GUI.ResetQuit command is called, it makes my program not refresh. Like when I go back to the text fields and change the text, you can't see what you have changed untill you press the x button. Does anyone know how to fix this? |
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moemoney
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Posted: Sat Feb 18, 2006 11:53 pm Post subject: (No subject) |
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Yet again I fixed my problem. The View.Set("offscreenonly") command didn't allow me to see the changes to the text fields.
Now one last question (I swear!). Does anyone know how I can switch screen modes while running. I tried to switch it to graphics mode before the animation runs and it still doesn't work.
Sorry for the triple post guys. I can't seem to find the edit button. |
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moemoney
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Posted: Sun Feb 19, 2006 12:00 am Post subject: (No subject) |
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Since when was there a command called View.Set("nooffscreenonly") .
Yea well all my problems are solved now. I'll just stop posting so I don't get banned. Sorry for the useless junk guys(but it could solve somone's problems in the future). |
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[Gandalf]

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Posted: Sun Feb 19, 2006 12:03 am Post subject: (No subject) |
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Well then, why don't you think about your problem for a while before posting to ask for help? Quadruple posts = bad.
To allow you to "see the changes" while in offscreenonly mode, you must have a View.Update statement at the end of your loop. |
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