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 tea time! Sponsored by openGL
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Tony




PostPosted: Sat Jun 14, 2003 12:30 pm   Post subject: tea time! Sponsored by openGL

I figured drawing rotating cubes is not as much fun, and it would be a shitload of triangles to draw to make any kind of usable model for a game... so I jumped right to my favorite 3D editor - 3DSMAX for help.

tea anyone?



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Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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Homer_simpson




PostPosted: Sat Jun 14, 2003 1:06 pm   Post subject: (No subject)

lol... i'm sure that i've seen the exact same file on gametutorials =Þ
Catalyst




PostPosted: Sat Jun 14, 2003 1:15 pm   Post subject: (No subject)

why just use gluTeapot (or someting of that sort) to make ur teapot
Tony




PostPosted: Sat Jun 14, 2003 1:42 pm   Post subject: (No subject)

I could... but its not about the tea pot... its about importing custom models for my games 8)
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Catalyst




PostPosted: Sat Jun 14, 2003 2:04 pm   Post subject: (No subject)

you should get the texture coordinates working on it too
Homer_simpson




PostPosted: Sat Jun 14, 2003 8:20 pm   Post subject: (No subject)

how do you do proper texturing on a complicated object like this tea pot...
i mean how would make and individual texture only for the led and another one for the rest...
i think you need to know where the polygons for the lead and the body start...am i right?!
Catalyst




PostPosted: Sat Jun 14, 2003 10:20 pm   Post subject: (No subject)

3ds max exports the texture coordinates for u
Homer_simpson




PostPosted: Sun Jun 15, 2003 12:18 am   Post subject: (No subject)

oh ic... that's very nice...
btw....there's special commands for using 3ds files built in OpenGL isn't there?!
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Catalyst




PostPosted: Sun Jun 15, 2003 12:26 am   Post subject: (No subject)

i dont think so
Tony




PostPosted: Sun Jun 15, 2003 11:33 am   Post subject: (No subject)

well since in 3DSMAX you can work using openGL render, I assume everything done in 3DSMAX could be achieved with C++ and openGL...

that is if you have that much time/knowledge Confused
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Homer_simpson




PostPosted: Sun Jun 15, 2003 11:36 am   Post subject: (No subject)

i think that's true....
hey now that we know the basics how bout a project?
Martin




PostPosted: Sun Jun 15, 2003 3:55 pm   Post subject: (No subject)

Can I be in on it?
Catalyst




PostPosted: Sun Jun 15, 2003 5:30 pm   Post subject: (No subject)

woot project Very Happy
we should all work together on a project
Martin




PostPosted: Sun Jun 15, 2003 6:36 pm   Post subject: (No subject)

Sounds good to me:D So what are we gonna make...?
Tony




PostPosted: Sun Jun 15, 2003 6:36 pm   Post subject: (No subject)

great... we'll be the l33t openGL team Very Happy

now all we need to do is get a common engine and deside on what and how we gonna do it.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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