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Tony
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Posted: Sat Jun 14, 2003 12:30 pm Post subject: tea time! Sponsored by openGL |
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I figured drawing rotating cubes is not as much fun, and it would be a shitload of triangles to draw to make any kind of usable model for a game... so I jumped right to my favorite 3D editor - 3DSMAX for help.
tea anyone?
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Tony's programming blog. DWITE - a programming contest. |
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Homer_simpson
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Posted: Sat Jun 14, 2003 1:06 pm Post subject: (No subject) |
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lol... i'm sure that i've seen the exact same file on gametutorials =Þ
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Catalyst
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Posted: Sat Jun 14, 2003 1:15 pm Post subject: (No subject) |
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why just use gluTeapot (or someting of that sort) to make ur teapot
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Tony
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Posted: Sat Jun 14, 2003 1:42 pm Post subject: (No subject) |
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I could... but its not about the tea pot... its about importing custom models for my games 8)
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Tony's programming blog. DWITE - a programming contest. |
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Sat Jun 14, 2003 2:04 pm Post subject: (No subject) |
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you should get the texture coordinates working on it too
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Homer_simpson
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Posted: Sat Jun 14, 2003 8:20 pm Post subject: (No subject) |
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how do you do proper texturing on a complicated object like this tea pot...
i mean how would make and individual texture only for the led and another one for the rest...
i think you need to know where the polygons for the lead and the body start...am i right?!
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Sat Jun 14, 2003 10:20 pm Post subject: (No subject) |
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3ds max exports the texture coordinates for u
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Homer_simpson
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Posted: Sun Jun 15, 2003 12:18 am Post subject: (No subject) |
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oh ic... that's very nice...
btw....there's special commands for using 3ds files built in OpenGL isn't there?!
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Catalyst
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Posted: Sun Jun 15, 2003 12:26 am Post subject: (No subject) |
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i dont think so
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Tony
![](http://wiki.compsci.ca/images/f/f4/OniTony.gif)
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Posted: Sun Jun 15, 2003 11:33 am Post subject: (No subject) |
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well since in 3DSMAX you can work using openGL render, I assume everything done in 3DSMAX could be achieved with C++ and openGL...
that is if you have that much time/knowledge
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Tony's programming blog. DWITE - a programming contest. |
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Homer_simpson
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Posted: Sun Jun 15, 2003 11:36 am Post subject: (No subject) |
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i think that's true....
hey now that we know the basics how bout a project?
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Martin
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Posted: Sun Jun 15, 2003 3:55 pm Post subject: (No subject) |
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Can I be in on it?
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Sun Jun 15, 2003 5:30 pm Post subject: (No subject) |
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woot project
we should all work together on a project
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Martin
![](http://www.compsci.ca/wiki/images/4/46/CanadianStickUp.jpg)
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Posted: Sun Jun 15, 2003 6:36 pm Post subject: (No subject) |
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Sounds good to me:D So what are we gonna make...?
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Tony
![](http://wiki.compsci.ca/images/f/f4/OniTony.gif)
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Posted: Sun Jun 15, 2003 6:36 pm Post subject: (No subject) |
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great... we'll be the l33t openGL team
now all we need to do is get a common engine and deside on what and how we gonna do it.
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Tony's programming blog. DWITE - a programming contest. |
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