SpaceWarsX - an itneresting game I suppose
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TripleBla
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Posted: Mon Oct 24, 2005 8:59 pm Post subject: SpaceWarsX - an itneresting game I suppose |
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Well, I'm in a Computer Sciences class at school, grade 10 I suppose. It's quite a lame class, and I heard we were going to look into turing. So being the child I am, I found myself a copy and started programming. I had already known pascal, and dipped my hand in Java. So it wasn't that hard to learn Turing.
This is about my 4th game, but this one actually turned out nice. I think the laser beam sound effect really adds something too ... LAZER BEAMS, PEW PEW PEW..
rate it, or comment, whatever is fine. Later
*P.S* Since I just coded the AI for the 1 player mode last night, I saved it as a seperate executable. So you can either choose 1 or 2 player mode, by clicking on the corresponding exe.
edit* - Controls ... oops, forgot to post them
ARROW KEYS + ENTER = player1 - movement & shoot
W,A,S,D + Q = player1 - movement & shoot
Description: |
Yarrr .. This be the scurvey curr. :) |
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SpaceWarsX.zip |
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739.51 KB |
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414 Time(s) |
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djlenny_3000
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Posted: Tue Oct 25, 2005 8:22 am Post subject: (No subject) |
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could be just my comp but it says your zip file is corrupted
dang
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jamonathin
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Posted: Tue Oct 25, 2005 12:02 pm Post subject: (No subject) |
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djlenny_3000 wrote: could be just my comp but it says your zip file is corrupted
dang
Works for me.
That a nice start to programming, especially for grade 10. Your background is a little too big for me, and in that two player mode, i didn't really catch two people playing.
Good start though.
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TripleBla
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Posted: Tue Oct 25, 2005 2:59 pm Post subject: (No subject) |
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The two player was for having 'two' unique people on the same keyboard. Both capable of controlling and cuntioning a different spaceship. The AI that is in that old zip is kinda funky, so I rewrote it in class today.
And for the monitor size, I run resolution at 1280 x 1024 .. so no doubt it might not fit on all monitors. The game width / height = 1214 / 866.
And thank you for the comments, it was fun to make.
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DIIST
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Posted: Sat Dec 03, 2005 6:26 pm Post subject: Nice Game |
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Nice Game , a little slow for my P2, but still a very good start. You might want to think of adding obsticals for both players and maybe objects that you can collect along the way, that can increase the fuel.
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RedRogueXIII
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Posted: Sun Dec 04, 2005 3:14 pm Post subject: (No subject) |
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looks pretty good for a start, except that i cant see any of the messages being put on the screen.
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Albrecd
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Posted: Fri Dec 16, 2005 1:41 pm Post subject: (No subject) |
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The screensize was a little large for the normal school PC.
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TripleBla
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Posted: Mon Dec 19, 2005 12:30 pm Post subject: (No subject) |
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Heh, interesting to see this still being commented on.. thanks for them.
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tupac
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Posted: Wed Jan 04, 2006 9:33 am Post subject: (No subject) |
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I think that u shud have made the spaceships smaller, so that its more challenging. Otherwise, a nice start
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