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Taur
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Posted: Wed Dec 14, 2005 6:10 pm Post subject: Get that doesn't pause |
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is there a way to use get without pausing everything else? I tried making a procedure and then calling get in it, but it still pauses it. the only other way I can think of is making a new get procedure by using keys and stuff, I could do it but I was wondering if there was an easier way? |
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pkchris
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Posted: Wed Dec 14, 2005 6:26 pm Post subject: (No subject) |
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Maybe if you put it in a process then used fork.
code: |
process getpro
get whatever
end getpro
fork getpro
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Taur
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Posted: Wed Dec 14, 2005 6:31 pm Post subject: (No subject) |
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I don't understand that fork does |
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pkchris
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Posted: Wed Dec 14, 2005 6:36 pm Post subject: (No subject) |
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"Fork" just makes a process run seperate so that you can have other stuff going on at the same time. Check out Turing Help for more info. |
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Paul
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Posted: Wed Dec 14, 2005 6:55 pm Post subject: (No subject) |
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The general concensus is to avoid using processes and forks in your programs.
read up on the advanced input tutorial
and also in general Input.KeyDown then F9 (turing's reference). |
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Taur
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Posted: Wed Dec 14, 2005 7:16 pm Post subject: (No subject) |
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what has that got to do with using a get that doesn't pause? |
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Paul
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Posted: Wed Dec 14, 2005 7:28 pm Post subject: (No subject) |
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Perhaps if you'd read the tutorial, its about input. What is get? its input.
Check out this old typing game I made with Input.KeyDown.
This requires getting the user's input without pausing the game. Get it? |
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Taur
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Posted: Wed Dec 14, 2005 7:35 pm Post subject: (No subject) |
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I aldready considered that and I posted in my title, it would take a bit of coding and 1 line would be much easier if not much more efficient, but I guess it's the only way |
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md
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Posted: Wed Dec 14, 2005 8:12 pm Post subject: (No subject) |
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easy and how you do something aren't always the same. So what if it's more then one line, write a procedure! You probably should be doing so anyways. If you ask for help don't complain because the answers given are "too hard" or are "more then a line". |
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Taur
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Posted: Wed Dec 14, 2005 8:47 pm Post subject: (No subject) |
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sorry but I was looking for a build in turing procedure because mine might be less efficient.. |
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Paul
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Posted: Wed Dec 14, 2005 8:54 pm Post subject: (No subject) |
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Its ok.
But you have to realize that turing is not meant for that sort of thing. Turing is a learning language, where you should build everything from scratch, and you're only given a few things for you to work with.
Things like C++ have huge amounts pre-made things that comes in its libraries.
Have fun being creative! |
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Taur
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Posted: Thu Dec 15, 2005 8:02 pm Post subject: (No subject) |
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okay thx
I finished it, it works pretty good with the exception of the little black boxy thingy but yah thx for everything |
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Albrecd
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Posted: Tue Dec 20, 2005 9:19 am Post subject: (No subject) |
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Or, A much simpler way would be to use:
code: | var input : char
put "Please Type A Letter"
input := getchar
put "Your Letter Was: ",input
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Cervantes
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Posted: Tue Dec 20, 2005 1:50 pm Post subject: (No subject) |
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Hmm? That still pauses.
If you want to use getch/getchar, you need to wrap it in an if hasch statement:
code: |
var input := ""
for i : 0 .. maxx
if hasch then
input += getchar
end if
locate (1, 1)
put input
Draw.Dot (i, 50, black)
delay (10)
end for
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Although, this would be better if instead of having a delay, you had a loop that accepted input. (Think: what happens if you press a key while the delay is on, then lift the key before the key is lifted?)
code: |
var input := ""
var time_enter : int
for i : 0 .. maxx
time_enter := Time.Elapsed
loop
if hasch then
input += getchar
end if
exit when Time.Elapsed - time_enter >= 10
end loop
locate (1, 1)
put input
Draw.Dot (i, 50, black)
end for
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