Posted: Sun Dec 11, 2005 7:51 pm Post subject: Stand Alones and Net Games
Not applying to any specific program but... I see these Stand Alone proggy's and im just wondering how do you make your program a stand alone? Also I've heard people talking of net turing games, how would you go about this? Please clarify.
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Tony
Posted: Sun Dec 11, 2005 8:18 pm Post subject: (No subject)
Posted: Sun Dec 11, 2005 11:43 pm Post subject: (No subject)
Oh alright, Thx, net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games. As for the stand alones, I don't know why, but ive never actually noticed that in the toolbar. Hmm. Well thx again.
Martin
Posted: Mon Dec 12, 2005 12:32 am Post subject: (No subject)
Nice thing about turing's net module is it's easy to use. Downside is it doesn't always work.
Mr. T
Posted: Mon Dec 12, 2005 1:30 am Post subject: Alex's Opinion
chrispminis wrote:
Oh alright, Thx, net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games.
If net modules are too difficult for you, it's best if you stick with Turing for learning the basics before moving onto a more "powerful" and inevitably more complex (compared to Turing) language.
Tony
Posted: Mon Dec 12, 2005 9:48 am Post subject: (No subject)
chrispminis wrote:
net module seems a bit too complicated for me, I'll probably just wait til I learn a more "powerful" programming language to create online games.
It's only downhill from there
Check this out -- simple sockets with C++. All that does is echos whatever you send to the server. Really simple, right?