The guys of the XNA Team Blog have went over to the Microsoft Studios and put together a video on deploying a game to a console using XNA Game Studio Express. It’s actually quite well done, and covers the essentials of getting your game to your Xbox 360. The key points covered are:
From installing XNA and subscribing to the Creators Club, to troubleshooting through connection’s encryption keys and playing the game. All in 11 minutes!
XNA Creators Club provides updates to your Xbox 360, allowing to develop, deploy and run your games. 4 months subscription is $49, 12 months is $99.
Update: a free 12 months XNA Creators Club subscription is available to students through the DreamSpark program.
I want to point out that the Creators Club is actually not required to “develop” your video games. XNA is a framework that offers a layer of abstraction that masks any difference between developing for Xbox or PC – the code is identical. It would make sense to develop on a PC (possibly with a USB connected controller for the console ‘feel’), and then purchase a 4 months subscription to deploy your game (and those developed by your friends).
Additionally it appears that the Creators Club is not needed to continue running games, just compiling them. The video states that every game you deploy will be accessable through the XNA Game Launcher until your physically remove it from the harddrive.
Not so bad. I was originally worried about the concept of paying subscription to run my own games. Though Creators Club is more of a subscription based compiler, that includes code management, and authentication between you and your Xbox 360. It would also offer a way to make a connection between you and your developed games, when those will becomes available for wide distribution over the Xbox Marketplace (at least I hope for an easier mode of destribution than in source).
Either way, for those ready to take the dive and start deploying their games – this video serves as a nice tutorial for the key points required to get started. Good luck!