Yesterday I went to the Microsoft’s GameCamp 06, a session on programming Xbox360 games with XNA, and I’ve promissed to write about it for those unable to attend. This is it, read on.
“This one time at game camp…” (from the free t-shirt)
I have previously mentioned that the event was going to be packed, and it was. Arriving there at 9:00 am, there was already a lineup for the registration table. By the start at 9:30, the auditorium was filled up to the fire-code limit. I have managed to locate my peers from Waterloo, but I appologize if anyone else was looking for me in that crowd.
The sessions did not exactly follow the provided outline (and I no longer have the actual session titles as they were taken away with a ballot for Xbox360 give-away.. no, I didn’t win), but the theme was close enough. The 7 hour seminar went something as follows:
The entire day was filmed on video, and was promised to be made available as some type of webcast. My guess is that it will eventually end up on the Microsoft’s Game Developer Presentations website.
The next such even that I will be attending is going to be at Waterloo, though the dates are still tennative, possibly in January. The theme will be “Show off your game programming”, and will be a great venue to present the demo of that dream game you’ve been working on, and get some feedback. Adam – you’ve got to speed up that Forces port, I want to show your XNA demo!
I am quite eager to try all of this out for myself. If anything, I want to just see the source code behind games, to get a gaming advantage over my brother. It’s pretty easy to jump in, all you’ll need to develop are:
This is enough to get you started
Speaking of Torque X, no actual code was shown in the presentation, but the concept is nifty. Building on top of XNA, this is another layer/engine that enchances what XNA has to offer. Very good looking demos. The featured Geometry Wars clone (right) was apparently made in about 2 weeks. Torque X is in a closed, limited beta right now, but I think I’ll check out the trial of the Torque Game Builder meanwhile.
Hi Tony-
Thank you for the kind words on my presentation! I wanted to make a quick correction on your price break down.
The binary of the Torque X Engine is FREE!
The source code for Torque X is $150USD.
The Torque Game Builder tool set (including GUI Tools) is $100USD and exports to BOTH XNA and C++.
I know this was a little confusing in my presentation but a full explanation is here (http://www.garagegames.com/mg/snapshot/view.php?qid=1320)
A link to my blog http://www.garagegames.com/blogs/54612/11251
Thanks for comming to GameCamp.
PS. I’m wearing my “This One Time at Game Camp…” shirt today. LOL.
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Ah, I must have been thinking of the Torque Game Builder. Thank you for commenting and clearing things up
I’ll be playing with the TGB trial until Torque X comes out.
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Tony,
Thanks for the link. I signed up but I’m waiting on the moderator to get me approved. Hotmail is preventing the activation from coming through… or maybe it is just incredibly delayed.
Great summary given above!
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Thx Eric,
I’m not sure what’s going on with the delayed confirmation mail, but your account should now be active reguardless.
If you have any questions, feel free to PM me over the forums, or leave a comment somewhere!
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