ghost effects
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lil_li
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Posted: Wed May 21, 2003 8:39 pm Post subject: ghost effects |
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ghost effects
ok... how do you make a object that leaves a trace?.... and the trace disaprear after..
ex) oooooO
^ pretend that is a ball, and it leaves a tail, then the tail will follow the main ball until you move again.
p.s it looks cool for my football game, it's like the tackle move, where the screen slows down and you can see the person in slow motion..(DONT TAKE MY IDEA!!!) |
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nate
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Posted: Wed May 21, 2003 8:46 pm Post subject: counter |
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if you have a loop for the input.Keydown command then you should make a counter. So each time a button is pressed or each time it goes around in a loop it adds 1 to the counter then when your counter is at 10 (example) then you cls. This will produce the gost effect hopefully |
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Tony
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Posted: Thu May 22, 2003 10:20 am Post subject: (No subject) |
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you can take a look at source codes for matrix effects... some (expesially later once) have ghost effects for the scrolling collumns. |
Tony's programming blog. DWITE - a programming contest. |
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