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Catalyst
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Posted: Thu Apr 10, 2003 6:34 am Post subject: Perpixel Collisions (with Particles) |
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heres a little demo i made of perpixel collisions using a screen array
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perpixel.zip |
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285.83 KB |
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970 Time(s) |
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Sponsor Sponsor
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Tony
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Posted: Thu Apr 10, 2003 1:39 pm Post subject: (No subject) |
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this has to be the best one you've done yet. Very very impresive...
+30Bits
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Tony's programming blog. DWITE - a programming contest. |
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Prince
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Posted: Thu Apr 10, 2003 4:37 pm Post subject: (No subject) |
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Catalyst, do us all a favour and quit showin off ... lol, im jus playin
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Tony
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Posted: Thu Apr 10, 2003 5:22 pm Post subject: (No subject) |
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come on PrInCe_, let Catalyst do what he does best. He's awesome at programming and we all can learn a lot from him.
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Tony's programming blog. DWITE - a programming contest. |
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Asok
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Posted: Thu Apr 10, 2003 6:58 pm Post subject: (No subject) |
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*bows to Catalyst*
What is your will master?
Seriously though, this is incredible. The turing comunity benefits from you.
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Martin
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Posted: Thu Apr 10, 2003 7:02 pm Post subject: (No subject) |
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Just curious, where'd you learn how to program?
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Martin
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Posted: Thu Apr 10, 2003 7:05 pm Post subject: (No subject) |
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You should try to make the falling pixels reflect at the angle that they hit the ground. Nice work though
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Catalyst
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Posted: Thu Apr 10, 2003 7:36 pm Post subject: (No subject) |
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i learned to program at BRDHS in essex, illl try the falling pixels, i have an idea hwo to do it
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Sponsor Sponsor
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Martin
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Posted: Thu Apr 10, 2003 9:31 pm Post subject: (No subject) |
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That's cool, wish ya luck...I'd just check the pixels to the left and right of it...oh, and make the bouncing pixels bounce a bit too
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Catalyst
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Posted: Thu Apr 10, 2003 10:02 pm Post subject: (No subject) |
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they have the capabilty to bounce more (they have a life span) but i cut it off so i could have a constant stream of particles
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jamez
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Posted: Mon Apr 14, 2003 12:34 pm Post subject: (No subject) |
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i owudltn mind seeing the code for that
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Catalyst
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Posted: Mon Apr 14, 2003 7:51 pm Post subject: (No subject) |
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here a modded version of the one i posted
i call it rain,
ull need to pics from the first post but here the exe....
left click to make that area impassable, then right click to make passable gain
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rain.zip |
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269.26 KB |
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618 Time(s) |
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octopi
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Posted: Mon Apr 14, 2003 7:59 pm Post subject: (No subject) |
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Hmmm, Nice work, what about making a version called snow?....perhaps the snow could stay on the ground forever, and pile up....then it would really be a canadian program,...... Eh... (sorry, couldn't help myself.)
No but seriously, I wouldn't mind seeing a snow version, if its not too much work.
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Catalyst
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Posted: Mon Apr 14, 2003 8:00 pm Post subject: (No subject) |
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wont be much work, changing the first one to rain only took like 5 lines
ill give it a shot
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Catalyst
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Posted: Mon Apr 14, 2003 8:22 pm Post subject: (No subject) |
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woo!
i did it, snow
20min
it is completely inefficient and eventually slow to a halt but it works
i know a btter way to do but it takes too much time to debug
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snow.zip |
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269.24 KB |
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588 Time(s) |
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