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 Perpixel Collisions (with Particles)
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Catalyst




PostPosted: Thu Apr 10, 2003 6:34 am   Post subject: Perpixel Collisions (with Particles)

heres a little demo i made of perpixel collisions using a screen array


perpixel.zip
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 Filename:  perpixel.zip
 Filesize:  285.83 KB
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Tony




PostPosted: Thu Apr 10, 2003 1:39 pm   Post subject: (No subject)

Very Happy

this has to be the best one you've done yet. Very very impresive...

+30Bits
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Prince




PostPosted: Thu Apr 10, 2003 4:37 pm   Post subject: (No subject)

Catalyst, do us all a favour and quit showin off Razz ... lol, im jus playin
Tony




PostPosted: Thu Apr 10, 2003 5:22 pm   Post subject: (No subject)

come on PrInCe_, let Catalyst do what he does best. He's awesome at programming and we all can learn a lot from him.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Asok




PostPosted: Thu Apr 10, 2003 6:58 pm   Post subject: (No subject)

*bows to Catalyst*
What is your will master? Rolling Eyes

Seriously though, this is incredible. The turing comunity benefits from you.
Martin




PostPosted: Thu Apr 10, 2003 7:02 pm   Post subject: (No subject)

Just curious, where'd you learn how to program?
Martin




PostPosted: Thu Apr 10, 2003 7:05 pm   Post subject: (No subject)

You should try to make the falling pixels reflect at the angle that they hit the ground. Nice work though Very Happy
Catalyst




PostPosted: Thu Apr 10, 2003 7:36 pm   Post subject: (No subject)

i learned to program at BRDHS in essex, illl try the falling pixels, i have an idea hwo to do it
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Martin




PostPosted: Thu Apr 10, 2003 9:31 pm   Post subject: (No subject)

That's cool, wish ya luck...I'd just check the pixels to the left and right of it...oh, and make the bouncing pixels bounce a bit too Surprised
Catalyst




PostPosted: Thu Apr 10, 2003 10:02 pm   Post subject: (No subject)

they have the capabilty to bounce more (they have a life span) but i cut it off so i could have a constant stream of particles
jamez




PostPosted: Mon Apr 14, 2003 12:34 pm   Post subject: (No subject)

i owudltn mind seeing the code for that Very Happy
Catalyst




PostPosted: Mon Apr 14, 2003 7:51 pm   Post subject: (No subject)

here a modded version of the one i posted
i call it rain,
ull need to pics from the first post but here the exe....

left click to make that area impassable, then right click to make passable gain



rain.zip
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 Filename:  rain.zip
 Filesize:  269.26 KB
 Downloaded:  618 Time(s)

octopi




PostPosted: Mon Apr 14, 2003 7:59 pm   Post subject: (No subject)

Hmmm, Nice work, what about making a version called snow?....perhaps the snow could stay on the ground forever, and pile up....then it would really be a canadian program,...... Eh... (sorry, couldn't help myself.)

No but seriously, I wouldn't mind seeing a snow version, if its not too much work.
Catalyst




PostPosted: Mon Apr 14, 2003 8:00 pm   Post subject: (No subject)

wont be much work, changing the first one to rain only took like 5 lines
ill give it a shot
Catalyst




PostPosted: Mon Apr 14, 2003 8:22 pm   Post subject: (No subject)

woo!
i did it, snow
20min
it is completely inefficient and eventually slow to a halt but it works
i know a btter way to do but it takes too much time to debug



snow.zip
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 Filename:  snow.zip
 Filesize:  269.24 KB
 Downloaded:  588 Time(s)

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