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 Full Screen?
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Lazarus




PostPosted: Tue May 31, 2005 12:29 pm   Post subject: Full Screen?

Normally, you would just use the setscreen for

code:
setscreen ("graphics:max;max,nobuttonbar")


But I need something that will make the program appear in "FULLSCREEN". Like most games do today. Any Suggestions? Can this even be done? If it can, my trusty F10 button isn't finding anything..
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jamonathin




PostPosted: Tue May 31, 2005 1:25 pm   Post subject: (No subject)

Nopers, graphics:max;max is the best you're going to find.
Mazer




PostPosted: Tue May 31, 2005 6:00 pm   Post subject: (No subject)

Sure it can be done. You'd just have to use Turing 3.11.

Then it's a simple matter of
code:
var win := Window.Open("graphics:fullscreen")

Or something like that. You might need to say "Fullscreen" instead of "fullscreen".
atrain




PostPosted: Tue May 31, 2005 8:04 pm   Post subject: (No subject)

if only you could do:

setscreen ("opengl-3d,graphics:Fullscreen")

Very Happy
StarGateSG-1




PostPosted: Tue May 31, 2005 10:29 pm   Post subject: (No subject)

Well, there alwasy is adjust your screen to hide the bars, so change the acreen width and height. That is the most crude method but if you re dying for it then ok, Or you could leanr another language like C++. Very Happy
[Gandalf]




PostPosted: Wed Jun 01, 2005 11:07 am   Post subject: (No subject)

This has been asked quite often.

Which brings me to my next problem with Turing. You're not allowed to change the size of the window with the mouse, like you can normally.

Wait a minute... I'm sure its possible to create this...

Just:
1. Check if the mouse is clicked on the borders of the window.
2. Which border? left/right up/down
3. change the resolution of the window based on where the mouse moves and stops being pressed.

Something along those lines... hmm...

Challenge: Make the window size changable by using the mouse to drag and drop, like in a normal window.
syphon4




PostPosted: Fri Jun 03, 2005 3:55 pm   Post subject: full screen

set the screen to maxx and maxy :p

...can anyone make me a luigi character using the drawdot,drawfilloval...etc features in turing and then send me code ...thx is advance
Cervantes




PostPosted: Fri Jun 03, 2005 5:13 pm   Post subject: (No subject)

Since I'm here, I might as well say it again: Stop spamming.

[Gandalf] wrote:
Challenge: Make the window size changable by using the mouse to drag and drop, like in a normal window.

It would not be nice looking. When you change the graphics of a run window, it closes the window then reopens it. I had a short-lived thread about it here.
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MysticVegeta




PostPosted: Fri Jun 03, 2005 7:24 pm   Post subject: (No subject)

Windows API + Turing dont work well together. Thats all i have to say
Jas




PostPosted: Sat Jun 04, 2005 8:36 pm   Post subject: (No subject)

Quote:

Sure it can be done. You'd just have to use Turing 3.11.

Then it's a simple matter of
Code:
var win := Window.Open("graphics:fullscreen")

Or something like that. You might need to say "Fullscreen" instead of "fullscreen".


i tried this, but it doesn't work. it only centers the screen. Maybe cuz I'm using version 4.0.3 (isn't that newer than 3.11?)
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