split screen
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dejan
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Posted: Mon May 16, 2005 4:09 pm Post subject: split screen |
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Does anyone know if it is possible to make a split screen game in turing. If so how do you do it?[/b] |
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void
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Posted: Mon May 16, 2005 4:31 pm Post subject: (No subject) |
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now its been a while so i forget but i think its something along the lines of this
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var i : int := Window.Open ("graphics:x,y")//opens a new window
var i2: int := Window.Open ("graphics:x,y")//opens a new window
Window.Select (i)//selects the i window
Window.Close (i2)//closes the i2 window
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hope that helps |
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Tony
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Posted: Mon May 16, 2005 8:18 pm Post subject: (No subject) |
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Well you split your screen into two distinct areas. Say (0,0) to (maxx,maxy/2) and (0,maxy/2) to (maxx,maxy)
Now the bottom player you do as you would if your window was half the size. Assume maxy/2 for your maxy.
Do the same for the top player, but now shift everything maxy/2 up, so that two "screens" don't overlap. |
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AsianSensation
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Posted: Mon May 16, 2005 9:03 pm Post subject: (No subject) |
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yep, trust tony on this one. Drawing everything to a single screen is much faster for your program then opening up and updating 2 different windows. Especially with the inclusion of View.UpdateArea, making split screen should just be about drawing to 2 different areas predefined in your program. |
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