import "DanSprite.tu"
setscreen ("offscreenonly")
var ballx, ballx2, bally, bally2, xmod, xmod2, ymod, ymod2, slimex, slimey : int
var slime1 : int
var chars : array char of boolean
slimex := 200
slimey := 200
ballx := 100
bally := 10
ballx2 := 195
bally2 := 165
xmod := 1
ymod := 1
xmod2 := 1
ymod2 := 1
loop
drawfillbox (0,0, maxx, maxy, 0)
drawfillarc (slimex,slimey,-40, -40, 180, 0,blue)
drawline (0,126,107,126, blue)%|net 1 top
drawline (0, 125, 100, 125, black) %|
drawline (0, 124, 100, 124, black) %|
drawline (0, 123, 100, 123, black) %|
drawline (0, 122, 100, 122, black) %|net 1
drawline (0, 121, 100, 121, black) %|
drawline (0, 120, 100, 120, black) %|
drawline (0, 119, 100, 119, black) %|
%____________________________________________
drawline (100, 0, 100, 125, black)%|net 1
drawline (101, 0, 101, 125, black)%|net 1
drawline (102, 0, 102, 125, black)%|net 1
drawline (103, 0, 103, 125, black)%|net 1
drawline (104, 0, 104, 125, black)%|net 1
drawline (105, 0, 105, 125, black)%|net 1
drawline (106, 0, 106, 125, black)%|net 1
drawline (107, 0, 107, 125, black)%|net 1
%____________________________________________
drawline (0, 110, 100, 110, black)%|net 1
drawline (0, 100, 100, 100, black)%|net 1
drawline (0, 90, 100, 90, black)%|net 1
drawline (0, 80, 100, 80, black)%|net 1
drawline (0, 70, 100, 70, black)%|net 1
drawline (0, 60, 100, 60, black)%|net 1
drawline (0, 50, 100, 50, black)%|net 1
drawline (0, 40, 100, 40, black)%|net 1
drawline (0, 30, 100, 30, black)%|net 1
drawline (0, 20, 100, 20, black)%|net 1
drawline (0, 10, 100, 10, black)%|net 1
%____________________________________________
drawline (90, 0, 90, 119, black)%|net 1
drawline (80, 0, 80, 119, black)%|net 1
drawline (70, 0, 70, 119, black)%|net 1
drawline (60, 0, 60, 119, black)%|net 1
drawline (50, 0, 50, 119, black)%|net 1
drawline (40, 0, 40, 119, black)%|net 1
drawline (30, 0, 30, 119, black)%|net 1
drawline (20, 0, 20, 119, black)%|net 1
drawline (10, 0, 10, 119, black)%|net 1
%______________________________END OF NET 1________________________________________________________________________________________________
drawline (640, 126, 534, 126, blue)%|net 2 top
drawline (640, 125, 540, 125, black)%|net 2
drawline (640, 124, 540, 124, black)%|net 2
drawline (640, 123, 540, 123, black)%|net 2
drawline (640, 122, 540, 122, black)%|net 2
drawline (640, 121, 540, 121, black)%|net 2
drawline (640, 120, 540, 120, black)%|net 2
drawline (640, 119, 540, 119, black)%|net 2
%____________________________________________
drawline (541, 0, 541, 125, black)%|net 2
drawline (540, 0, 540, 125, black)%|net 2
drawline (539, 0, 539, 125, black)%|net 2
drawline (538, 0, 538, 125, black)%|net 2
drawline (537, 0, 537, 125, black)%|net 2
drawline (536, 0, 536, 125, black)%|net 2
drawline (535, 0, 535, 125, black)%|net 2
drawline (534, 0, 534, 125, black)%|net 2
%____________________________________________
drawline (640, 110, 540, 110, black)%|net 2
drawline (640, 100, 540, 100, black)%|net 2
drawline (640, 90, 540, 90, black)%|net 2
drawline (640, 80, 540, 80, black)%|net 2
drawline (640, 70, 540, 70, black)%|net 2
drawline (640, 60, 540, 60, black)%|net 2
drawline (640, 50, 540, 50, black)%|net 2
drawline (640, 40, 540, 40, black)%|net 2
drawline (640, 30, 540, 30, black)%|net 2
drawline (640, 20, 540, 20, black)%|net 2
drawline (640, 10, 540, 10, black)%|net 2
%____________________________________________
drawline (550, 0, 550, 125, black)%|net 2
drawline (560, 0, 560, 125, black)%|net 2
drawline (570, 0, 570, 125, black)%|net 2
drawline (580, 0, 580, 125, black)%|net 2
drawline (590, 0, 590, 125, black)%|net 2
drawline (600, 0, 600, 125, black)%|net 2
drawline (610, 0, 610, 125, black)%|net 2
drawline (620, 0, 620, 125, black)%|net 2
drawline (630, 0, 630, 125, black)%|net 2
%_________________________________END OF NET 2_____________________________________________________________________________________________
Draw.FillOval (ballx, bally, 10, 10, 12)
ballx += xmod
bally += ymod
if ballx >= maxx then
xmod := -xmod
elsif ballx <= 0 then
xmod := -xmod
end if
if bally >= maxy then
ymod := -ymod
elsif bally <= 0 then
ymod := -ymod
end if
if whatdotcolour (ballx + 11, bally) = blue or whatdotcolour (ballx - 11, bally) = 1 then
xmod := -xmod
end if
if whatdotcolour (ballx, bally + 11) = blue or whatdotcolour (ballx, bally - 11) = 1 then
ymod := -ymod
end if
View.Update
delay (0)
end loop
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