Rand Ball proggy help plz
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Lazarus
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Posted: Tue Apr 19, 2005 11:57 am Post subject: Rand Ball proggy help plz |
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k, I'm sure anyone of you could get this done in a few seconds, but I have a brain cramp, so no matter what I do it's not working properly, I know I have to get it to choose weither it will be positive or negative a rand. But I'm confuzzled, here's what I got:
code: | cls
var x : int := 600
var y : int := 100
loop
x := x + -1
y := y + 1
Draw.FillOval (x , y , 10, 10, red)
delay (100)
Draw.FillOval (x , y , 10, 10, white)
end loop |
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Martin
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Posted: Tue Apr 19, 2005 12:15 pm Post subject: (No subject) |
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I'm not entirely sure what you're trying to do. Do you mean that you want it to start moving in a random direction from a random point on the screen? |
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Lazarus
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Posted: Tue Apr 19, 2005 12:20 pm Post subject: (No subject) |
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Completely Random, Start at a Random point, move to a random location, then move from that location to an other Random location. All I need to do is find out how to make it decide weither or not it to be positive or negative, and it cannot go off the screen. |
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Martin
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Posted: Tue Apr 19, 2005 12:27 pm Post subject: (No subject) |
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Type Rand.Int and press F10.
You'll want to generate 4 numbers: the start x and y location, and the end x and y location. Then figure out the slope of the line connecting the two points (remember grade 9?) and you're set. |
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Lazarus
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Posted: Tue Apr 19, 2005 12:29 pm Post subject: (No subject) |
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This does not help, because it will not be completely Random. |
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Martin
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Posted: Tue Apr 19, 2005 12:39 pm Post subject: (No subject) |
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I don't understand what you mean by completely random. Like, you want it to just shake around on the screen? |
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Lazarus
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Posted: Tue Apr 19, 2005 12:41 pm Post subject: (No subject) |
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Yep yep, but I got it, my brain cramp left me lol
code: | setscreen ("nooffscreenonly")
cls
var x : int := Rand.Int (100,600)
var y : int := Rand.Int (100,400)
loop
x := x + (Rand.Int (-10,10))
y := y + (Rand.Int (-10,10))
Draw.FillOval (x, y, 10, 10, red)
delay (100)
Draw.FillOval (x, y, 10, 10, white)
end loop |
now all I have to do is make a boundry so it doesn't go off the screen, how would I? |
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Martin
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Posted: Tue Apr 19, 2005 12:53 pm Post subject: (No subject) |
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code: | setscreen ("nooffscreenonly")
cls
var x : int := Rand.Int (100,600)
var y : int := Rand.Int (100,400)
var xchange, ychange : int
loop
xchange := Rand.Int (-10, 10)
ychange := Rand.Int (-10, 10)
if (x + xchange) > 0 and (x + xchange) < maxx then
x := x + xchange
end if
if (y + ychange) > 0 and (y + ychange) < maxy then
y := y + ychange
end if
Draw.FillOval (x, y, 10, 10, red)
delay (100)
Draw.FillOval (x, y, 10, 10, white)
end loop |
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