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mwachna
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Posted: Fri Mar 04, 2005 9:16 pm Post subject: connect many comps, on many nets |
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I am making a game that needs to connect numberous computers on numberous networks. Is this possible. I will be inputing strings of names. Speed is not the biggest issue. I will be hosting a website that will be dedicated to this game aswell. |
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Sponsor Sponsor
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Tony
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Posted: Fri Mar 04, 2005 9:28 pm Post subject: (No subject) |
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if you're dedicating a website anyways, why not make it webbased rather than writing clients in Turing? |
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mwachna
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Posted: Fri Mar 04, 2005 10:01 pm Post subject: (No subject) |
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well im not really that knowledgeable in anything else other than turing...
I need to have a tangeble product to sell to customers.
And most of the programming is already done, and its all in turing. |
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Flikerator
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Posted: Fri Mar 04, 2005 10:03 pm Post subject: (No subject) |
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mwachna wrote: well im not really that knowledgeable in anything else other than turing...
I need to have a tangeble product to sell to customers.
And most of the programming is already done, and its all in turing.
You are going to sell turing? Won't that have a small base of consumers? |
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mwachna
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Posted: Fri Mar 04, 2005 10:06 pm Post subject: (No subject) |
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ya it will...its nothing big really, more for fun, and some extra money on the side...
its no business deal here...more just an experiment...theres a good size base of dedicated consumer interest in it already.
What would you suggest rather than turing? |
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Tony
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Posted: Fri Mar 04, 2005 11:13 pm Post subject: (No subject) |
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depends on what you're trying to do really. Do you want to give us a general overview of your project? |
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Flikerator
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Posted: Sat Mar 05, 2005 12:17 am Post subject: (No subject) |
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mwachna wrote: ya it will...its nothing big really, more for fun, and some extra money on the side...
its no business deal here...more just an experiment...theres a good size base of dedicated consumer interest in it already.
What would you suggest rather than turing?
I would suggest Java Applet but of course you would have to learn that ^^; |
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mwachna
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Posted: Sat Mar 05, 2005 12:43 pm Post subject: (No subject) |
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Well there is an offline and online component. Offline, you take the time to train in breakdancing. You learn new moves, increase your stamina, strength, etc. Then once a week, there will be a breakdancing competition held, say friday at 8pm. Then at this competition, you try to "out do" the other players on the floor. The object is to score "cash" and earn a prominent reputation as a B-boy.
does that give you guys a good idea?...im not sure if java would be the best idea, since i would need this game to run offline aswell.
I can learn new code, that's not a problem, i just dont want to waste time learning a code, and finding out it wont get the job done.
All i really need, is to be able to read and write to a text file on the WWW.
Thanks for the help guys...Matt |
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Sponsor Sponsor
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[Gandalf]
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Posted: Sat Mar 05, 2005 3:49 pm Post subject: (No subject) |
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Java can be run offline. |
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Tony
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Posted: Sat Mar 05, 2005 6:10 pm Post subject: (No subject) |
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well you could write to WWW from turing in a form of
open : www.yoursite.com/script.choice?text_text_text
but that ofcouse would require you to learn something that could process CGI, such as Ruby or PHP |
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mwachna
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Posted: Sat Mar 05, 2005 7:56 pm Post subject: (No subject) |
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would C++ or visual basic have more options for me in terms of net play? |
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ssr
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Posted: Sat Mar 05, 2005 9:37 pm Post subject: (No subject) |
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ooo
I heard C++ is really hard
but much better than turing
u can make much better games with it than in Turing 8) |
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mwachna
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Posted: Sat Mar 05, 2005 9:52 pm Post subject: (No subject) |
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ssr wrote: ooo
I heard C++ is really hard
but much better than turing
u can make much better games with it than in Turing 8)
yes, but how is it in terms of creating a multi-player based on the web or through data transfers on an internet protocol?
-matt
-Go T-Cats!- |
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[Gandalf]
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Posted: Sat Mar 05, 2005 9:56 pm Post subject: (No subject) |
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Many people are also saying C# (C Sharp) is the future of the gaming industry. Both C++ and C# are excellent though. |
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Tony
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Posted: Sat Mar 05, 2005 11:34 pm Post subject: (No subject) |
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hmm, yes. If you're going to go for something new -- C# is worth looking into. It is defenatly a better choice over C++ |
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