Programming C, C++, Java, PHP, Ruby, Turing, VB
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Programming C, C++, Java, PHP, Ruby, Turing, VB  

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 connect many comps, on many nets
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mwachna




PostPosted: Fri Mar 04, 2005 9:16 pm   Post subject: connect many comps, on many nets

I am making a game that needs to connect numberous computers on numberous networks. Is this possible. I will be inputing strings of names. Speed is not the biggest issue. I will be hosting a website that will be dedicated to this game aswell.
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Tony




PostPosted: Fri Mar 04, 2005 9:28 pm   Post subject: (No subject)

if you're dedicating a website anyways, why not make it webbased rather than writing clients in Turing?
mwachna




PostPosted: Fri Mar 04, 2005 10:01 pm   Post subject: (No subject)

well im not really that knowledgeable in anything else other than turing...

I need to have a tangeble product to sell to customers.

And most of the programming is already done, and its all in turing.
Flikerator




PostPosted: Fri Mar 04, 2005 10:03 pm   Post subject: (No subject)

mwachna wrote:
well im not really that knowledgeable in anything else other than turing...

I need to have a tangeble product to sell to customers.

And most of the programming is already done, and its all in turing.


You are going to sell turing? Won't that have a small base of consumers?
mwachna




PostPosted: Fri Mar 04, 2005 10:06 pm   Post subject: (No subject)

ya it will...its nothing big really, more for fun, and some extra money on the side...
its no business deal here...more just an experiment...theres a good size base of dedicated consumer interest in it already.

What would you suggest rather than turing?
Tony




PostPosted: Fri Mar 04, 2005 11:13 pm   Post subject: (No subject)

depends on what you're trying to do really. Do you want to give us a general overview of your project?
Flikerator




PostPosted: Sat Mar 05, 2005 12:17 am   Post subject: (No subject)

mwachna wrote:
ya it will...its nothing big really, more for fun, and some extra money on the side...
its no business deal here...more just an experiment...theres a good size base of dedicated consumer interest in it already.

What would you suggest rather than turing?


I would suggest Java Applet but of course you would have to learn that ^^;
mwachna




PostPosted: Sat Mar 05, 2005 12:43 pm   Post subject: (No subject)

Well there is an offline and online component. Offline, you take the time to train in breakdancing. You learn new moves, increase your stamina, strength, etc. Then once a week, there will be a breakdancing competition held, say friday at 8pm. Then at this competition, you try to "out do" the other players on the floor. The object is to score "cash" and earn a prominent reputation as a B-boy.

does that give you guys a good idea?...im not sure if java would be the best idea, since i would need this game to run offline aswell.

I can learn new code, that's not a problem, i just dont want to waste time learning a code, and finding out it wont get the job done.

All i really need, is to be able to read and write to a text file on the WWW.

Thanks for the help guys...Matt
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[Gandalf]




PostPosted: Sat Mar 05, 2005 3:49 pm   Post subject: (No subject)

Java can be run offline.
Tony




PostPosted: Sat Mar 05, 2005 6:10 pm   Post subject: (No subject)

well you could write to WWW from turing in a form of

open : www.yoursite.com/script.choice?text_text_text

but that ofcouse would require you to learn something that could process CGI, such as Ruby or PHP
mwachna




PostPosted: Sat Mar 05, 2005 7:56 pm   Post subject: (No subject)

would C++ or visual basic have more options for me in terms of net play?
ssr




PostPosted: Sat Mar 05, 2005 9:37 pm   Post subject: (No subject)

ooo
I heard C++ is really hard
but much better than turing
u can make much better games with it than in Turing 8)
mwachna




PostPosted: Sat Mar 05, 2005 9:52 pm   Post subject: (No subject)

ssr wrote:
ooo
I heard C++ is really hard
but much better than turing
u can make much better games with it than in Turing 8)


yes, but how is it in terms of creating a multi-player based on the web or through data transfers on an internet protocol?

-matt
-Go T-Cats!-
[Gandalf]




PostPosted: Sat Mar 05, 2005 9:56 pm   Post subject: (No subject)

Many people are also saying C# (C Sharp) is the future of the gaming industry. Both C++ and C# are excellent though.
Tony




PostPosted: Sat Mar 05, 2005 11:34 pm   Post subject: (No subject)

hmm, yes. If you're going to go for something new -- C# is worth looking into. It is defenatly a better choice over C++
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