% Animal AI Food
View.Set ("title:Ant Farm: Real Life")
setscreen ("graphics:1000;650")
setscreen ("offscreenonly")
%The Ant Record
type ants :
record
y : int
x : int
movey : int
movex : int
movecount : int
memory : boolean
energy : int
end record
var pic : array 1 .. 9 of int
var ant : array 1 .. 8 of ants
var foody : int
var foodx : int
var q, p, o, z : int
%Direction proc
procedure Direction
for s : 1 .. 8
randint (q, 1, 50)
randint (p, 0, 50)
o := (p + q)
case o of
label 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 :
ant (s).movex := 1
label 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 :
ant (s).movey := 1
label 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75 :
ant (s).movex := -1
label 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100 :
ant (s).movey := -1
end case
end for
end Direction
%MoveCount proc
procedure MoveCount
for f : 1 .. 8
randint (z, 1, 200)
ant (f).movecount := z
end for
end MoveCount
%MovingUp proc
procedure MovingUp
for i : 1 .. 8
if ant (i).movecount <= 0 then
MoveCount
elsif ant (i).movex = -1 then
ant (i).x += -1
Pic.Draw (pic (4), ant (i).x, ant (i).y, picMerge)
elsif ant (i).movex = 1 then
ant (i).x += 1
Pic.Draw (pic (5), ant (i).x, ant (i).y, picMerge)
elsif ant (i).movey = -1 then
ant (i).y += -1
Pic.Draw (pic (2), ant (i).x, ant (i).y, picMerge)
elsif ant (i).movey = 1 then
ant (i).y += 1
Pic.Draw (pic (3), ant (i).x, ant (i).y, picMerge)
end if
end for
end MovingUp
%WallCollide proc
/*
procedure WallCollide
for g : 1 .. 8
if ant (g).y >= 0 or ant (g).y <= maxy then
ant (g).movey := -ant (g).movey
elsif ant (g).x >= 0 or ant (g).x <= maxx then
ant (g).movex := -ant (g).movex
end if
end for
end WallCollide
*/
%Random food locations
randint (foody, 50, (maxy - 50))
randint (foodx, 50, (maxx - 50))
%Random ant locations
for i : 1 .. 8
randint (ant (i).y, 50, (maxy - 50))
randint (ant (i).x, 50, (maxx - 50))
ant (i).movey := 0
ant (i).movex := 0
ant (i).energy := 100
end for
% Drawing of the food box
pic (1) := Pic.FileNew ("food.bmp")
Pic.Draw (pic (1), foodx, foody, picMerge)
%Readying Ant Pics
pic (2) := Pic.FileNew ("ant_up.bmp")
pic (3) := Pic.FileNew ("ant_down.bmp")
pic (4) := Pic.FileNew ("ant_left.bmp")
pic (5) := Pic.FileNew ("ant_right.bmp")
%Ant Moving Variable declared
for w : 1 .. 8
Direction
MoveCount
if ant (w).movey = -1 then
Pic.Draw (pic (3), ant (w).x, ant (w).y, picMerge)
elsif ant (w).movey = 1 then
Pic.Draw (pic (2), ant (w).x, ant (w).y, picMerge)
elsif ant (w).movex = -1 then
Pic.Draw (pic (4), ant (w).x, ant (w).y, picMerge)
elsif ant (w).movex = 1 then
Pic.Draw (pic (5), ant (w).x, ant (w).y, picMerge)
end if
end for
%Main Program
loop
Pic.Draw (pic (1), foodx, foody, picCopy)
MovingUp
View.Update
cls
end loop
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