ELCOMANDANTE wrote:
use a map like
0=space
1=red
2=black
0 1 0 1 0 1 0 1
1 0 1 0 1 0 1 0
0 1 0 1 0 1 0 1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 2 0 2 0 2 0 2
2 0 2 0 2 0 2 0
0 2 0 2 0 2 0 2
I wouldn't recommend it. I would only use a text map like that for background's to RPGs or things like that, where you want to make an interpreter that will work with a bunch of text maps. But, for checkers, you don't have different "levels". There is one starting position and that is all. Thus, it would probably be easier to simply do some for loop work and input the positions of the pieces from within Turing. Plus, it's one less file you have to include with the program
EDIT: Oh yeah, don't forget to use a descriptive title