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Jonny Tight Lips
![](http://www.deftone.com/misc/johnny_tightlips.jpg)
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Posted: Mon Jan 03, 2005 11:56 pm Post subject: rizzix 3d engine?? |
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Why is rizzix's 3d engine so fast? Compared to other 3d engines his is amazingly fast. Yes his is a lot bigger length wise but what concept makes it go so much faster? Does it have to do with his use of classes?
Rizzix's engine is located at
http://www.compsci.ca/v2/viewtopic.php?t=5598
And I would just like to say that I think Turing Help files suck and who ever made them should be fired.
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Tue Jan 04, 2005 12:13 am Post subject: (No subject) |
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lack of depth sorting
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Jonny Tight Lips
![](http://www.deftone.com/misc/johnny_tightlips.jpg)
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Posted: Tue Jan 04, 2005 12:29 am Post subject: (No subject) |
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Ic, but this 3d engine has no depth sorting and it is so slow. I know it is a very primitive engine but how is rizzix's, homers, and yours so much faster by far.
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
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3d.t |
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8.41 KB |
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142 Time(s) |
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TheZsterBunny
![](http://www.members.shaw.ca/rfolz/zstervava2.jpg)
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Posted: Tue Jan 04, 2005 6:14 am Post subject: (No subject) |
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I found that after adding ZSorting, anything with over 6000 polygons becomes unbearably slow. I guess i'm pretty inefficient ^_^.
Of course, the smaller files work great...
... and there are some glitches with the distance sorting...
*sigh*
-Z
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
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Z3D.T |
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5.32 KB |
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143 Time(s) |
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Jonny Tight Lips
![](http://www.deftone.com/misc/johnny_tightlips.jpg)
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Posted: Tue Jan 04, 2005 1:23 pm Post subject: (No subject) |
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What I really want to know is how do I make the really slow basic 3d engine that I posted render faster? Anything above around 100 polygons makes that engine take for ever. What can I do to change that? I just don't know where to start.
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