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 Help with randint+moving
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Hellclan




PostPosted: Wed Nov 17, 2004 12:41 pm   Post subject: Help with randint+moving

IS there a way to get "THE" to scroll up or do i have to do it the agonsing way by increasing it by ten each tiem the loop is done ???
var lowtx : int
var lowty : int
var thightx : int
var hightx : int
var thighty : int
var highty : int
var hlx : int
var hly : int
var hrx : int
var hry : int
var hmidx : int
var hmidy : int
var etx : int
var ety : int
var ebx : int
var eby : int
var emidx : int
var emidy : int
var ebackx :int
var ebacky :int

for i : 1 .. 1000
delay (5)
randint (lowtx, 50, 80)
randint (lowty, 30, 110)
randint (hightx, 20, 110)
randint (highty, 110, 140)
var hllowtx : int
randint (hly,30,140)
randint (hlx,160,190)
randint (hrx,230,260)
randint (hry,30,140)
randint (hmidx,190,230)
randint (hmidy, 70,100)
randint (etx,350,400)
randint (ety,110,140)
randint (ebx,350,400)
randint (eby,30,50)
randint (emidx,350,400)
randint (emidy,70,90)
randint (ebackx,310,350)
randint (ebacky,30,140)
% drawbox (50, 30, 80, 110, 4)
% drawbox (20, 110, 110, 140, 4)
% drawbox (160,30,190,140,4)
% drawbox (190,70,230,100,4)
% drawbox (230,30,260,140,4)
% drawbox (310,10,350,140,4)
% drawbox (350,110,400,140,4)
% drawbox (350,60,400,90,4)
% drawbox (350,10,400,30,4)
drawdot (lowtx, lowty, 50)
drawdot (hightx,highty,50)
drawdot (hlx,hly,50)
drawdot (hrx,hry,50)
drawdot (hmidx,hmidy,50)
drawdot (etx, ety, 50)
drawdot (ebx,eby,50)
drawdot (emidx,emidy,50)
drawdot (ebackx,ebacky,50)
end for
for i : 1 .. 10000
for x : 1..200
delay(1000)
delay (10)
randint (lowtx, 50, 80)
randint (lowty, 30, 110+i)
randint (hightx, 20, 110)
randint (highty, 110, 140+i)
var hllowtx : int
randint (hly,30,140+i)
randint (hlx,160,190)
randint (hrx,230,260)
randint (hry,30,140+i)
randint (hmidx,190,230)
randint (hmidy, 70,100+i)
randint (etx,350,400)
randint (ety,110,140+i)
randint (ebx,350,400)
randint (eby,30,50+i)
randint (emidx,350,400)
randint randint (emidy,70,90+i)
randint (ebackx,310,350)
randint (ebacky,30,140+i)
% drawbox (50, 30, 80, 110, 4)
% drawbox (20, 110, 110, 140, 4)
% drawbox (160,30,190,140,4)
% drawbox (190,70,230,100,4)
% drawbox (230,30,260,140,4)
% drawbox (310,10,350,140,4)
% drawbox (350,110,400,140,4)
% drawbox (350,60,400,90,4)
% drawbox (350,10,400,30,4)
drawdot (lowtx, lowty, 50)
drawdot (hightx,highty,50)
drawdot (hlx,hly,50)
drawdot (hrx,hry,50)
drawdot (hmidx,hmidy,50)
drawdot (etx, ety, 50)
drawdot (ebx,eby,50)
drawdot (emidx,emidy,50)
drawdot (ebackx,ebacky,50)
end for
end for


Btw the drawbox is there to show the template of the letters
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Cervantes




PostPosted: Wed Nov 17, 2004 3:28 pm   Post subject: (No subject)

Create an offset variable. Or, two.
code:

var offsetX, offsetY : int

then, when you are doing your randints:
code:

randint (hrx, offsetX + 230, offsetY + 260)


I don't really know what you mean by "the agonsing way by increasing it by ten each tiem the loop is done". Maybe what I suggest is what you are referring to. But what I suggested isn't agonizing Wink
Hellclan




PostPosted: Wed Nov 17, 2004 3:42 pm   Post subject: (No subject)

Cool even though i dont really nkow how to use that command thx
and i will try to learn how to use it (im a n UBER noob) Smile
Cervantes




PostPosted: Wed Nov 17, 2004 5:04 pm   Post subject: (No subject)

what command? offsetX and offsetY are just variables. Say, offsetX is 100 and offsetY is 150. Then the bottom left corner of your "the" would be at (100, 150), because of the addition of both offset values to all your randints.
Hellclan




PostPosted: Wed Nov 17, 2004 5:25 pm   Post subject: (No subject)

THANKS
Realzies the equation to life
E=Hellclan is a dunce Smile
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