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 I need some help on turing...
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yoimzuup




PostPosted: Sat Nov 13, 2004 9:51 pm   Post subject: I need some help on turing...

Try the code below first. The problem that im having is that it wouldn't bounce back up and then back down when it touches the top, etc. Im wondering if someone could help me fix this problem. Help would be accpreciated.

var change : int := 1
var row : int
var column : int
put "Enter the row"
get row
put "Enter the column"
get column
loop
setscreen ("nocursor")
locate (row, column)
put "*"
row := row + change
delay (200)
cls
if row = 25 then
row := row - change
end if
end loop
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wtd




PostPosted: Sat Nov 13, 2004 11:19 pm   Post subject: (No subject)

Reformatted. Please use code tags.

code:
var change : int := 1
var row : int
var column : int
put "Enter the row"
get row
put "Enter the column"
get column
loop
   setscreen ("nocursor")
   locate (row, column)
   put "*"
   row := row + change
   delay (200)
   cls
   if row = 25 then
      row := row - change
   end if
end loop


The asterisk starts off and descends until it gets to row 25, at which point it continues going down, but it also goes up one. The net effect is that it never goes anywhere.

What you want to do is, when the asterisk gets to the bottom of the screen, alter the "change". Do the same when it gets to the top of the screen.
yoimzuup




PostPosted: Sat Nov 13, 2004 11:31 pm   Post subject: (No subject)

I can make it go back up but can't make it go on forever. I want it to run forever but I don't know how. Please help me.

code:
var change : int := 1
var row : int
var column : int
put "Enter the row"
get row
put "Enter the column"
get column
loop
    setscreen ("nocursor")
    locate (row, column)
    put "*"
    row := row + change
    delay (20)
    cls
    if row = 25 then
        loop
            locate (row, column)
            put "*"
            row := row - change
            delay (20)
            cls
            if row = 1 then
                loop
                    locate (row, column)
                    put "*"
                    row := row + change
                    delay (20)
                    cls
                end loop
            end if
        end loop
    end if
end loop
wtd




PostPosted: Sun Nov 14, 2004 12:17 am   Post subject: (No subject)

You're making it too hard.

Each time through your loop you clear the screen, draw the pixel, then subtract one from the row to make it go down.

So to make it go up without changing that subtraction, you would just change "change", right?
yoimzuup




PostPosted: Sun Nov 14, 2004 12:48 am   Post subject: (No subject)

Sorry, Im getting really confused right now. I tried fixing it many times and I still can't get it right. I was just introduced to turing so Im a newbie. Can someone please fix the code for me?

Thanks
wtd




PostPosted: Sun Nov 14, 2004 1:00 am   Post subject: (No subject)

I'm sorry. We sort of don't like to do people's homework for them. Short of that we'll do anything we can to help you, though. Smile

And don't worry about being confused, you're a new programmer. Confusion is part of the process.

The key to beating confusion is knowing how to tackle problems. Plan out exactly what you need to do first. Attention to details is good.
skier




PostPosted: Sun Nov 14, 2004 12:12 pm   Post subject: (No subject)

try this:
code:

var r : int
var c : int
put "enter the row"
get r
put "enter the column"
get c
loop
    loop
        locate (r, c)
        put "*"
        r := r + 1
        delay (50)
        cls
        exit when r = 24
    end loop
    if r = 24 then
        r := r - 1
    end if
    loop
        locate (r, c)
        put "*"
        r := r - 1
        delay (50)
        cls
        exit when r = 1
    end loop
    if r = 1 then
        r := r + 1
    end if
end loop

if you have any questions, post
wtd




PostPosted: Sun Nov 14, 2004 2:56 pm   Post subject: (No subject)

Skier, you're still working too hard. Wink

Think about math. Think about equations. Factor out the common bits so you don't duplicate code unnecessarily.
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Mr. Glib




PostPosted: Sun Nov 14, 2004 3:01 pm   Post subject: (No subject)

wtd wrote:


Think about math. Think about equations. Factor out the common bits so you don't duplicate code unnecessarily.


wtd!?! Are you serious! You mean to say that programming actually involves math!?!
Shocked

Laughing Wink
wtd




PostPosted: Sun Nov 14, 2004 3:04 pm   Post subject: (No subject)

Mr. Glib wrote:
wtd wrote:


Think about math. Think about equations. Factor out the common bits so you don't duplicate code unnecessarily.


wtd!?! Are you serious! You mean to say that programming actually involves math!?!
Shocked

Laughing Wink


Heh. Often really simple math, and mostly just the basic "math" thought process. Look at my regex tutorials for more examples of thinking like a mathematician in action.
yoimzuup




PostPosted: Sun Nov 14, 2004 3:44 pm   Post subject: (No subject)

Thanks guys, I think I understand now Smile

For the skier code, you can take of the

code:
    if r = 25 then
        r := r - 1
    end if

and

    if r = 1 then
        r := r + 1
    end if


and it would still work Smile
zylum




PostPosted: Sun Nov 14, 2004 7:05 pm   Post subject: (No subject)

i believe this would be the easiest method:

code:
var r : int
var c : int
var dy := 1
put "enter the row"
get r
put "enter the column"
get c
loop
    locate (r, c)
    put "*"
    r += dy
    if r = 1 or r = maxrow - 1 then
        dy *= -1
    end if
    delay (100)
    cls
end loop
wtd




PostPosted: Sun Nov 14, 2004 11:36 pm   Post subject: (No subject)

zylum wrote:
i believe this would be the easiest method:

code:
var r : int
var c : int
var dy := 1
put "enter the row"
get r
put "enter the column"
get c
loop
    locate (r, c)
    put "*"
    r += dy
    if r = 1 or r = maxrow - 1 then
        dy *= -1
    end if
    delay (100)
    cls
end loop


+10 bits.
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