Turing Net commands + turing game = ?
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Leftover

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Posted: Mon Oct 25, 2004 3:36 pm Post subject: Turing Net commands + turing game = ? |
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I noticed while browsing the help file, theres some commands for opening network connections. As a final project for my class, we were supposed to make a game in turing.
I am in grade 12 taking an open programming cource to try and get the general idea of programming, and I seem to be picking it up well. I always try to think above and beyond, so me and my partner thought up a game that we could possibly network (standalone netwoekd for file sharing, not on a school network).
Basic idea of the game is similar to an invaders type game. Have things attacking, turret that can aim and shoot, blah blah blah, but we wanted to have multiple users (2 or more, 1 per computer) in the game to have a multiplayer type game. Just FYI this is about 4 months in advanced from the due date.
So anyhow, I was just wondering if anyone knew if it was actuially possible to create kind of a game like that where you could have multiple users. Even 2 users would be sweet, more would be awesome.
Thanks in advanced, Leftover. |
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AsianSensation
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Posted: Mon Oct 25, 2004 3:48 pm Post subject: (No subject) |
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sure you could, but just a reminder, Turing's net connection commands are not exactly "good" as in the sense that you will sometimes mysteriously lose data when transferring stuff by the Net commands.
I don't know about multiple users, but two users should be no problem. And as long as you are sending either very little data, or you are doing a turn based game, such as connect four, you can check to see whether the sent data was corrupt or lost. |
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Tony

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Posted: Mon Oct 25, 2004 5:56 pm Post subject: (No subject) |
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multiple users are alright... I've been in turing chats with a bunch of users connected.
You just can't rely on data to be transfered fast or accurate, so keep that in mind while designing the game. I'd stay away from real time, complex (and/or fast) movements. |
Tony's programming blog. DWITE - a programming contest. |
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Leftover

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Posted: Mon Oct 25, 2004 7:55 pm Post subject: (No subject) |
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Sweet, thanks a bunch. |
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Fiend-Master
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Posted: Mon Oct 25, 2004 8:39 pm Post subject: (No subject) |
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i find the turing net connection etc commands to be a little confusing. its possible to make an online game, as my friend was going to do so last for his final project. he was able to get up a dedicated server and up to 12 people walking around onscreen. 2-d of course, but i dont doubt that you could do something like that. |
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Leftover

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Posted: Mon Oct 25, 2004 10:04 pm Post subject: (No subject) |
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Oh, any chance you could get a copy of his code? If I could actuially set it up and run it, everything would click in my head a bit more. All the machines are on p3's on a 10mb switch, so I dont see too many bottlenecks as far as turing goes. And yeah I dont even wanna touch 3d
Basically my buddy was thinking of a starship troopers type game that worked like space invaders...
Think of space invaders with a turret that moves instead of the ship, and randomly moving bugs rather then pattern forming aliens. Overhead view, mouse controlling a crosshair, fire and destroy the bugs, if they get too close to one user, that user blows up or dies or something, and is out. Last one standing considered winner.
I my self have access to tons of jpg's and if I can't find the right one I can just make it. My partner also has tons of flash experience, and his first flash game was similar in the idea, a bit choppy, but it worked, so together, with the help of compsci, can probably get this working.
I'll have to get to know you all better, and get on your good sides, because I'll probably be here for a while . |
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