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 Thuvs"s 3D Engine Demo
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DIIST




PostPosted: Mon Apr 09, 2007 11:22 am   Post subject: Thuvs"s 3D Engine Demo

Well it works, a tad bit fater than before:

Features:
Lighting,
Rotation,
Loading from file,
and primitive object(right now only a box, but i'll get there Wink)

Next realease, hopefully Cool :
cellshading,
culling,
more primitive objects. Get the ball rolling!
conversion from raw and arf formats to .seki files Arrow
documentations
and some serious optimizations Mr. Green


How to use:
Arrow keys to turn light!
Mose to rotate
Esc key to quit



Demo.zip
 Description:
Here it is

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 Filename:  Demo.zip
 Filesize:  3.43 KB
 Downloaded:  628 Time(s)

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uberwalla




PostPosted: Mon Apr 09, 2007 12:26 pm   Post subject: Re: Thuvs"s 3D Engine Demo

edit: never saw it, now i do

edit2: very nice man i like the way the ship moves fluently. the flickering is kinda freaky cuz i didn't know it would do that right away. you should add moving stars in the bg, that'd be sick lol Smile

gj, i like it Very Happy
Geostigma




PostPosted: Mon Apr 09, 2007 9:47 pm   Post subject: RE:Thuvs"s 3D Engine Demo

Okay, impressed youhave a omni system created, now I want to see you render a texture to the model. Then you can actually use this engine.
DIIST




PostPosted: Mon Apr 09, 2007 10:18 pm   Post subject: Re: Thuvs"s 3D Engine Demo

I tried renedering textures before but fps drops quite a lot. Laughing.
But it will ber interesting, i'll give it a shot for the next realease.
Geostigma




PostPosted: Mon Apr 09, 2007 10:24 pm   Post subject: RE:Thuvs"s 3D Engine Demo

Well the problem is that you want to make 3d in Turing, thats great. You should be able to do textures.

SNES had star fox which was a 3d game. If they could create a successful game on a shaddy snes engine, then why can you do the same with Turing? HOWEVER they just coloured the polygons because they couldn't do textures for your obvious reason.

Get selective poly colouring. and try to get a few ships move across the screen doing something to test the functionality of your engine.
ericfourfour




PostPosted: Tue Apr 10, 2007 9:23 pm   Post subject: RE:Thuvs"s 3D Engine Demo

Fortunately for the SNES programmers, they were using much more developed programming languages than Turing. Although, the high processing power in today's computers (compared to SNES) will probably balance it out.
Geostigma




PostPosted: Tue Apr 10, 2007 9:35 pm   Post subject: RE:Thuvs"s 3D Engine Demo

Exactly.
DIIST




PostPosted: Thu Apr 19, 2007 12:35 pm   Post subject: Re: Thuvs"s 3D Engine Demo

Lates BugFixed Engine plus file chooser and a bunch of compatable meshes i got from this site, Very Happy
+a lot faster thats for sure.

Trying to push for textures, and coloured polygons + easy to use functionality for next release.
Maybe enbeded objects if chem teacher lightens the load Smile



Engine Version 0.zip
 Description:
Bugfixed engine + file chooser

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 Filename:  Engine Version 0.zip
 Filesize:  3.22 KB
 Downloaded:  313 Time(s)

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petree08




PostPosted: Thu Apr 19, 2007 2:55 pm   Post subject: RE:Thuvs"s 3D Engine Demo

Wow this program is crazy!
I thought 3d in turing was impossible
Thanks man for posting this
DIIST




PostPosted: Sun Apr 29, 2007 9:24 am   Post subject: Re: Thuvs"s 3D Engine Demo

Im getting close to doing textures. Check this out.
Posted Image, might have been reduced in size. Click Image to view fullscreen.
I basically used fractals to make it look like i applied a texture. The real thing will come when i start to quadsplice. Well the code for it is attached. + I forgot to send the meshes last time so i'll send that too Very Happy .



Engine Version 0.5.zip
 Description:
It should Work

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 Filename:  Engine Version 0.5.zip
 Filesize:  23.34 KB
 Downloaded:  342 Time(s)

Geostigma




PostPosted: Sun Apr 29, 2007 10:06 am   Post subject: RE:Thuvs"s 3D Engine Demo

game engines do use tri's so I don't know why your doing quad splicing unless its for textures
DIIST




PostPosted: Sun Apr 29, 2007 10:41 am   Post subject: Re: Thuvs"s 3D Engine Demo

Quads can free up resources when you are using square face planes like cubes. Cubes would render lot faster with quads than with triangles. Most 3d engines do both. I planing to do both but first bring textures to quad faces then tri's. Because i noticed coding for with quads is a lot easier than with triangles, especially for textures.
Andy




PostPosted: Sun Apr 29, 2007 8:38 pm   Post subject: Re: Thuvs"s 3D Engine Demo

it's not hardware accelerated so it doesnt matter whether he uses quads or triangles. windows gdi will drow them as bitmaps so its all the same.
DIIST




PostPosted: Wed May 02, 2007 8:25 am   Post subject: Re: Thuvs"s 3D Engine Demo

So for this is how it looks! But it runs at 3FPS, once i make it go faster i'll post the code!
Posted Image, might have been reduced in size. Click Image to view fullscreen.
program_x




PostPosted: Wed May 02, 2007 9:33 am   Post subject: Re: Thuvs"s 3D Engine Demo

WOOT!! star fox for SNES!! i beat it many times, but thats not the point. i like the lighting but i agree, is there any way to speed it up ?
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