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DIIST
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uberwalla
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Posted: Mon Apr 09, 2007 12:26 pm Post subject: Re: Thuvs"s 3D Engine Demo |
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edit: never saw it, now i do
edit2: very nice man i like the way the ship moves fluently. the flickering is kinda freaky cuz i didn't know it would do that right away. you should add moving stars in the bg, that'd be sick lol
gj, i like it
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Geostigma
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Posted: Mon Apr 09, 2007 9:47 pm Post subject: RE:Thuvs"s 3D Engine Demo |
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Okay, impressed youhave a omni system created, now I want to see you render a texture to the model. Then you can actually use this engine.
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DIIST
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Posted: Mon Apr 09, 2007 10:18 pm Post subject: Re: Thuvs"s 3D Engine Demo |
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I tried renedering textures before but fps drops quite a lot. .
But it will ber interesting, i'll give it a shot for the next realease.
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Geostigma
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Posted: Mon Apr 09, 2007 10:24 pm Post subject: RE:Thuvs"s 3D Engine Demo |
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Well the problem is that you want to make 3d in Turing, thats great. You should be able to do textures.
SNES had star fox which was a 3d game. If they could create a successful game on a shaddy snes engine, then why can you do the same with Turing? HOWEVER they just coloured the polygons because they couldn't do textures for your obvious reason.
Get selective poly colouring. and try to get a few ships move across the screen doing something to test the functionality of your engine.
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ericfourfour
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Posted: Tue Apr 10, 2007 9:23 pm Post subject: RE:Thuvs"s 3D Engine Demo |
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Fortunately for the SNES programmers, they were using much more developed programming languages than Turing. Although, the high processing power in today's computers (compared to SNES) will probably balance it out.
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Geostigma
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Posted: Tue Apr 10, 2007 9:35 pm Post subject: RE:Thuvs"s 3D Engine Demo |
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Exactly.
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DIIST
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petree08
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Posted: Thu Apr 19, 2007 2:55 pm Post subject: RE:Thuvs"s 3D Engine Demo |
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Wow this program is crazy!
I thought 3d in turing was impossible
Thanks man for posting this
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DIIST
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Geostigma
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Posted: Sun Apr 29, 2007 10:06 am Post subject: RE:Thuvs"s 3D Engine Demo |
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game engines do use tri's so I don't know why your doing quad splicing unless its for textures
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DIIST
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Posted: Sun Apr 29, 2007 10:41 am Post subject: Re: Thuvs"s 3D Engine Demo |
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Quads can free up resources when you are using square face planes like cubes. Cubes would render lot faster with quads than with triangles. Most 3d engines do both. I planing to do both but first bring textures to quad faces then tri's. Because i noticed coding for with quads is a lot easier than with triangles, especially for textures.
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Andy
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Posted: Sun Apr 29, 2007 8:38 pm Post subject: Re: Thuvs"s 3D Engine Demo |
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it's not hardware accelerated so it doesnt matter whether he uses quads or triangles. windows gdi will drow them as bitmaps so its all the same.
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DIIST
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Posted: Wed May 02, 2007 8:25 am Post subject: Re: Thuvs"s 3D Engine Demo |
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So for this is how it looks! But it runs at 3FPS, once i make it go faster i'll post the code!
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program_x
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Posted: Wed May 02, 2007 9:33 am Post subject: Re: Thuvs"s 3D Engine Demo |
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WOOT!! star fox for SNES!! i beat it many times, but thats not the point. i like the lighting but i agree, is there any way to speed it up ?
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