Posted: Fri Jun 04, 2004 8:21 pm Post subject: About that.....
Sorry for responding to something that was posted over a year ago, but how's the project coming so far? Because it sounds like a great idea. I have some knowledge with C++, but my Mac doesn't support DirectX, so if I became a coder I'd have to get Virtual PC or something like that, and Microsoft Visual Studio.
I also have something called XCode (which I have no idea how to use, but I should get the hang of it easily), which supports OpenGL. BTW: is there a version of DirectX for the Mac?
Seriously though, it sounds great, and I'd totally be up for it. I can also write, draw, and probably do 3D graphics, so drop me a line at email@example.com.
Just remember, before you start (even though you're probably way ahead of that by now):
1. First, you need a well-developed story, complete with plot, setting, and characters. Decide what the characters' abilities should be. This takes a lot of creative thinking.
2. Then, you need to draw. A lot. You need lots of concept sketches of characters, props and scenary, followed by well-rendered drawings to help you decide what the character should look like. Keep your resolution budget in mind, and know what it is.
3. Using these drawings, create 3D graphics. When you test the game later on, you may need to tone them down a bit more if the resolution is too high, which would then lag the game. They can be as good as you want for the cinematic cut-scenes, though.
4. The code. You can actually start this process before the graphic-and-animation production is complete, but you won't be able to import any 3D models until they're ready. This part requires a great deal of knowledge, planning, and trial-and-error. Test it as you go.
5. Once the project is complete (but still modifiable), you need to test it to make sure there are no more bugs. This involves two procedures:
-Checking the logic of the code, creating a flowchart, and making sure everything works
the way you wanted it to
-Playing the game. Unfortunately, this part isn't fun, because you have to test every inch
of the levels (to make sure the character doesn't walk through walls), make sure the
enemies' AI works, make sure all the collectibles and weopons work, make sure the
character always does exactly what you want him/her to, and nothing else, make sure
the level progresses properly with no dead ends, and any "chain of events" you planned
works. This is your
last chance to remove any glitches.
TIP: To speed up your progress, disable your character's health (make him/her invincible)
6: Get feedback. Let your friends play the game and tell you what they think. Based on their criticism, you can make the game more challenging, tweak the graphics, edit the story, modify the controls, etc. Unfortunately, this also means you'll have to test it AGAIN to make sure it still works.
Have fun, and keep me informed.
PS: If you're into serious hardcore gaming, try self-modifying code. I'm not making that up, it's possible.
Posted: Fri Jun 04, 2004 8:40 pm Post subject: (No subject)
Wow... I feel kind of bad for you having typed up that long reply. Don't worry, you didn't actually miss anything by showing up now. This project (so far as I know) never actually started. Though knowing Darkness, that had to be expected
Some good ideas though.
Posted: Fri Jun 04, 2004 11:03 pm Post subject: (No subject)
Xcode is a seriously cool IDE that supports Java, C, C++, and Objective-C out of the box. I've used its predecessors, and even those were incredibly powerful. The underlying compiler is GCC.
Posted: Sat Jun 05, 2004 2:14 pm Post subject: (No subject)
Posted: Tue Jun 08, 2004 2:37 pm Post subject: (No subject)
i feel like making something big over the summer...
Posted: Tue Jun 08, 2004 2:44 pm Post subject: Too bad....
Oh well, I guess the thing that really stood in everyone's way (aside from the huge workload) would have been trying to work with people all over the world. Anyway, I'm going to Sheridan next year, and I've been thinking of getting some Comp Sci students together with Computer Animation/Graphics students and Video/Sound Technology students. I'm kinda just blowing smoke here, but it might work. I might also have to tempt some students from OCAD, Seneca, Humber.......
I just need to do lots of studying this summer. There's a book I want to get called Game Art for Teens. It comes with Maya Personal Learning Edition. And of course, I need to get used to OpenGL with XCode (I might get a book for that, or I might just freeload off some sites, who the hell knows).
And for GOD'S SAKE will someone PLEASE tell me how to add an avatar? Everytime I try, it just gives me a question mark where my avatar should be.