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Kid_Goron
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Posted: Tue Jun 15, 2004 10:39 am Post subject: View.Set fullscreen? |
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I recently was browsing amoung the source codes and I noticed a program that use the View.Set command and used fullscreen. I have since lost which one it is amoung the many codes. Can anybody tell me what the source code post was called, or send me the code directly.
Thanks |
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SuperGenius
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Posted: Tue Jun 15, 2004 11:50 am Post subject: (No subject) |
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you can use the nice search function, and if you set the category to turing then you will be able to find it pretty quickly |
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Delos
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Posted: Tue Jun 15, 2004 2:54 pm Post subject: (No subject) |
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To get full screen (sort of)
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setscreen ("graphics:max;max")
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Of course, real full screen is not available in WinOOT.
You may also be refferring to this. |
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Tony
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Delos
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Posted: Tue Jun 15, 2004 6:14 pm Post subject: (No subject) |
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Bien-sûr... |
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king_boby
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Posted: Mon Jun 21, 2004 3:13 pm Post subject: (No subject) |
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what is the buttonbar? |
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naoki
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Posted: Mon Jun 21, 2004 5:41 pm Post subject: (No subject) |
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It's the horizontal bar across the top of the window with "Print" "Pause" and all those commands. Removing it is good if you don't want the user to quit unless he actually quits your game. |
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the_short1
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Posted: Mon Jun 21, 2004 7:46 pm Post subject: (No subject) |
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yea why bother putting View.Set ("nobuttonbar") on a sperate line??
View.Set ("graphics:max;max,nobuttonbar") works more eficiently!
yea i think Holtsoft better get their shit in gear and make turing able to do FULLSCREEN again.. that and the list all vars command!!! |
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Pickles
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Posted: Mon Jul 05, 2004 2:29 am Post subject: dgfsfgh |
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for the older versions of turing, where there actually is fullscreen
var w : int := Window.Open ("fullscreen")
Window.Set (w, "nocursor") % Turn off the blinking text cursor |
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