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 Importing
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iop




PostPosted: Thu May 20, 2004 2:41 pm   Post subject: Importing

I have an ISP to do, and for now, it's running pretty good. However I have a problem. For my ISP I have to do screen savers. Instead of making one big Turing file, I decided to make each screen saver its own Turing file. Now I am wondering how can I import all of the screen savor files into my main menu file?

Code for Menu (This is just something that I wrote quickly so that it would be easier for me to get help. If I need to post up my Screen saver Turing files, I will do that also)
Quote:

import GUI
var b1, b2, b3 : int

b1 := GUI.CreateButton (0, 0, 0, "Screen saver1", ss1)
b1 := GUI.CreateButton (100, 0, 0, "Screen saver1", ss2)
b1 := GUI.CreateButton (200, 0, 0, "quit", GUI.Quit)

loop
exit when GUI.ProcessEvent
end loop
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SuperGenius




PostPosted: Thu May 20, 2004 2:45 pm   Post subject: (No subject)

you could make a main program which would list the available screensavers and have an if-elsif structure that would 'include' one of them based on the user's input
iop




PostPosted: Thu May 20, 2004 2:57 pm   Post subject: (No subject)

I have tried it both ways, with making using GUI buttons, and as a if statement.

About attached files. ISP is with the if statement, ISP2 is with the GUI buttons



ISP.T
 Description:
(If statement)

Download
 Filename:  ISP.T
 Filesize:  5.13 KB
 Downloaded:  98 Time(s)


ISP2.T
 Description:
(GUI buttons)

Download
 Filename:  ISP2.T
 Filesize:  5.3 KB
 Downloaded:  93 Time(s)

SuperGenius




PostPosted: Thu May 20, 2004 3:00 pm   Post subject: (No subject)

your code for the first one has 13 errors. if you fix it up then i'll look at it.
iop




PostPosted: Thu May 20, 2004 3:04 pm   Post subject: (No subject)

It has 13 errors because I have Procs inside an If statement. I am trying to get that fixed. I'm also trying to figure out how to import correctly
iop




PostPosted: Thu May 20, 2004 4:29 pm   Post subject: (No subject)

How can I get something like this to work?
Quote:
var choice : int
get choice
if choice = 1 then
import "mod1.t"
end if

or this
Quote:
import GUI, ss1 in "mod1.t", ss2 in "mod2.t"
var b1, b2, b3 : int
b1 := GUI.CreateButton (0, 0, 0, "Screen saver1", ss1)
b1 := GUI.CreateButton (100, 0, 0, "Screen saver1", ss2)
b1 := GUI.CreateButton (200, 0, 0, "quit", GUI.Quit)

loop
exit when GUI.ProcessEvent
end loop
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