%By: Jonathan Emes
%If anyone in my class used this be prepared to recieve 0 Jon's
proc timer
var start, finish : int
wallclock (start)
loop
wallclock (finish)
exit when finish - start >= 5
put finish - start + 1
delay (1000)
end loop
drawfillbox (1, 100, 10, 200, 0)
end timer
proc popletter (var word2, word1, word3, word2_out : string)
var letter : int
var pos : array 1 .. 7 of string
var guess : string
for pos_set : 1 .. length (word2)
pos (pos_set) := "* "
end for
for i : 1 .. length (word2)
locatexy (40, 200)
put word1 ..
if length (word2) = 3 then
put pos (1) ..
put pos (2) ..
put pos (3) ..
elsif length (word2) = 4 then
put pos (1) ..
put pos (2) ..
put pos (3) ..
put pos (4) ..
elsif length (word2) = 5 then
put pos (1) ..
put pos (2) ..
put pos (3) ..
put pos (4) ..
put pos (5) ..
elsif length (word2) = 6 then
put pos (1) ..
put pos (2) ..
put pos (3) ..
put pos (4) ..
put pos (5) ..
put pos (6) ..
elsif length (word2) = 7 then
put pos (1) ..
put pos (2) ..
put pos (3) ..
put pos (4) ..
put pos (5) ..
put pos (6) ..
put pos (7) ..
end if
put word3
timer
loop
randint (letter, 1, length (word2))
if letter = 1 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
elsif letter = 2 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
elsif letter = 3 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
elsif letter = 4 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
elsif letter = 5 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
elsif letter = 6 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
elsif letter = 7 and pos (letter) = "* " then
pos (letter) := word2 (letter) + " "
exit
end if
end loop
end for
locatexy (40, 200)
put word1 ..
put word2_out ..
delay (4000)
end popletter
proc chain
var word1, word2, word3, word2_out : string
var rand1, rand2, rand3 : int
var rand4, rand5 : int
randint (rand1, 1, 2)
randint (rand2, 3, 4)
randint (rand3, 5, 6)
randint (rand4, 7, 8)
randint (rand5, 9, 10)
for round_number : 1 .. 5
if round_number = 1 then
if rand1 = 1 then
word1 := "park "
word2 := "bench"
word2_out := "b e n c h "
word3 := " mark"
elsif rand1 = 2 then
word1 := "haunted "
word2 := "house"
word2_out := "h o u s e "
word3 := " party"
end if
elsif round_number = 2 then
if rand2 = 3 then
word1 := "nose "
word2 := "job"
word2_out := "j o b "
word3 := " market"
elsif rand2 = 4 then
word1 := "car "
word2 := "lock"
word2_out := "l o c k "
word3 := " smith"
end if
elsif round_number = 3 then
if rand3 = 5 then
word1 := "old "
word2 := "chap"
word2_out := "c h a p "
word3 := " stick"
elsif rand3 = 6 then
word1 := "surround "
word2 := "sound"
word2_out := "s o u n d "
word3 := " board"
end if
elsif round_number = 4 then
if rand4 = 7 then
word1 := "chair "
word2 := "leg"
word2_out := "l e g "
word3 := " bone"
elsif rand4 = 8 then
word1 := "ice "
word2 := "cream"
word2_out := "c r e a m "
word3 := " of tartar"
end if
elsif round_number = 5 then
if rand5 = 9 then
word1 := "angel "
word2 := "breathe"
word2_out := "b r e a t h e "
word3 := " easy"
elsif rand5 = 10 then
word1 := "school "
word2 := "bus"
word2_out := "b u s "
word3 := " stop"
end if
end if
%puts the letter in the word
popletter (word2, word1, word3, word2_out)
end for
end chain
chain
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