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 How do you check for object collisions?
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Poutine King




PostPosted: Tue Apr 20, 2004 10:16 am   Post subject: How do you check for object collisions?

As the topic asks, how do you check for object collisions? I tired this:

(the x, y, x2, y2 are the positions of two circles)

if x =x2 and y=y2 then
x:= 0
y:= 0
x2:=100
y2:=100
end if

the ":=0" or ":=100" is so that they go in a prison but the first circle goes there right off the bat.

How do you check for two objects colliding???
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Delos




PostPosted: Tue Apr 20, 2004 11:20 am   Post subject: (No subject)

[url=http://www.compsci.ca/v2/viewtopic.php?t=3525]
Checking for Collision Detection. By DanShadow.
[/url]

That is how.
gamer




PostPosted: Tue Apr 20, 2004 6:10 pm   Post subject: (No subject)

thnx...good link
Poutine King




PostPosted: Thu Apr 22, 2004 10:09 am   Post subject: (No subject)

Uhh, what about characters?? I can make boundries and walls work but how does it work with another moving odject?
Paul




PostPosted: Fri Apr 23, 2004 8:55 pm   Post subject: (No subject)

you could use whatdotcolor and check for the edge of one object, or u could just use coordinates and compare the 2 different positions.
Poutine King




PostPosted: Thu Apr 29, 2004 10:23 am   Post subject: (No subject)

Actually the walls don't work??? Mad Oi! They should, I used whatdotcolor to check if the co-ordinates of the character met those of the walls. But it doesn't work on the corners??? Can you guys give me an example so I can see what you mean. I'm a visual learner ya know.
Paul




PostPosted: Thu Apr 29, 2004 3:22 pm   Post subject: (No subject)

huh? Idk if this helps u, its just a ball u can move with ur arrow keys, and whatdotcolor collision on the corners work... is this what u mean?
code:

setscreen ("offscreenonly")
var x, y : int
x := 100
y := 100

var chars : array char of boolean

loop
    drawfillbox (0, 0, maxx, maxy, black)
    drawfillbox (10, 10, maxx - 10, maxy - 10, 0)
drawfillbox (maxx div 2, maxy div 2, maxx div 2 +150, maxy div 2 +50, black)
    Input.KeyDown (chars)

    if chars (KEY_UP_ARROW) then
        if whatdotcolor (x, y + 13) = 0
                then
            y := y + 5
        end if
    end if
    if chars (KEY_RIGHT_ARROW) then
        if whatdotcolor (x + 13 , y) = 0 then
            x := x + 5
        end if
    end if
    if chars (KEY_LEFT_ARROW) then
        if whatdotcolor (x - 13, y) = 0 then
            x := x - 5
        end if
    end if
    if chars (KEY_DOWN_ARROW) then
        if whatdotcolor (x, y - 13) = 0 then
            y := y - 5
        end if
    end if

    drawfilloval (x, y, 10, 10, 12)
    View.Update
    delay (10)
    cls
   
end loop
Poutine King




PostPosted: Fri Apr 30, 2004 8:17 am   Post subject: (No subject)

YES! Thank you so much, now it works! Bless your soul sonny.
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