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 mouse using graphics
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TrAnCeIn4LiFe




PostPosted: Fri Apr 09, 2004 12:08 pm   Post subject: mouse using graphics

hey pps as u can see i'm quite new to this site, and also to turing, but anywya i'm working ona game something like space invadors but i'm always running into a problem i got a screen created like a normal computer game with options there is 4 of them i mean they work out etc.. but somethign is messed up and sometimes it does not work so anybody know how i can fix that mouse junk. check the attached file

thx



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PostPosted: Fri Apr 09, 2004 1:28 pm   Post subject: (No subject)

You're mouseXY detection is essentially mouseX detection. Add some more clauses to your ifs.

Also, as soon as a button is pressed, exit your loop, then run a corresponding procedure. It will make things easier on you and the CPU.

note:
put "Enter name"
View.Update
get name

not
put "Enter name"
get name
View.Update

If all else fails, there's always GUI buttons...hehehe.
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