var win : int := Window.Open ("fullscreen")
View.Set ("graphics:max;max")
var ruine : int := Pic.FileNew ("Ruine.bmp")
var u1 : int := Pic.FileNew ("u1.bmp")
var u2 : int := Pic.FileNew ("u2.bmp")
var u3 : int := Pic.FileNew ("u3.bmp")
var r1 : int := Pic.FileNew ("r1.bmp")
var r2 : int := Pic.FileNew ("r2.bmp")
var r3 : int := Pic.FileNew ("r3.bmp")
var l1 : int := Pic.FileNew ("l1.bmp")
var l2 : int := Pic.FileNew ("l2.bmp")
var l3 : int := Pic.FileNew ("l3.bmp")
var d1 : int := Pic.FileNew ("d1.bmp")
var d2 : int := Pic.FileNew ("d2.bmp")
var d3 : int := Pic.FileNew ("d3.bmp")
x := 400 %character
y := 250 %character
xruine := 0 %background
yruine := 0 %background
loop
View.Update
Input.KeyDown (chars)
Pic.Draw (ruine, xruine, yruine, 0) %backround picture
if chars (KEY_UP_ARROW) then
y := y + 10
Pic.Draw (u1, x, y, 0)
delay (200)
View.Update
cls
y := y + 10
Pic.Draw (u2, x, y, 0)
delay (200)
View.Update
cls
y := y + 10
Pic.Draw (u3, x, y, 0)
delay (200)
View.Update
cls
y := y + 10
Pic.Draw (u2, x, y, 0)
delay (200)
View.Update
cls
end if
if chars (KEY_RIGHT_ARROW) then
cls
x := x + 10
Pic.Draw (r1, x, y, 0)
View.Update
delay (200)
cls
x := x + 10
Pic.Draw (r2, x, y, 0)
View.Update
delay (200)
cls
x := x + 10
Pic.Draw (r3, x, y, 0)
View.Update
delay (200)
cls
x := x + 10
Pic.Draw (r2, x, y, 0)
View.Update
delay (200)
cls
end if
if chars (KEY_LEFT_ARROW) then
cls
x := x - 10
Pic.Draw (l1, x, y, 0)
View.Update
delay (200)
cls
x := x - 10
Pic.Draw (l2, x, y, 0)
View.Update
delay (200)
cls
x := x - 10
Pic.Draw (l3, x, y, 0)
View.Update
delay (200)
cls
x := x - 10
Pic.Draw (l2, x, y, 0)
View.Update
delay (200)
cls
end if
if chars (KEY_DOWN_ARROW) then
cls
y := y - 10
Pic.Draw (d1, x, y, 0)
View.Update
delay (200)
cls
y := y - 10
Pic.Draw (d2, x, y, 0)
View.Update
delay (200)
cls
y := y - 10
Pic.Draw (d3, x, y, 0)
View.Update
delay (200)
cls
y := y - 10
Pic.Draw (d2, x, y, 0)
View.Update
delay (200)
cls
end if
delay (10)
if x <= 50 then
x := x + 40
elsif y <= 50 then
y := y + 40
end if
%RIGHT HERE IS MY IF STATEMENT
if x >= 500 then
xruine := xruine - 10
end if
end loop |