Posted: Sun Mar 28, 2004 6:22 pm Post subject: (No subject)
i lasted like 5 seconds, that is really fun though, but you could add in shooting and bombs and stuff so that it is a tank game, but this is probably better. its good how they don't come after you in a straight line and very obvious, but its really hard :/ or maybe im just stupid and can't play these games!!!
Posted: Sun Mar 28, 2004 7:47 pm Post subject: (No subject)
good game zylum... i dont know how u did that online one either .. .both are amazing..... also.... i got to leve 31!!!!!! guess how i did it?????hahhaha 8)
Posted: Sun Mar 28, 2004 8:35 pm Post subject: (No subject)
hey, those suckers follow me except you use that as your advantage instead and that makes the game really easy
Posted: Sun Mar 28, 2004 9:41 pm Post subject: (No subject)
8) cool game should add in some kind of gun i got to level 11 i think. anyway good game
Posted: Sun Mar 28, 2004 10:04 pm Post subject: (No subject)
Good Job , +2 bits for each minute i played the online version
+ 14 Bits ( this was really entertaining ) thanks for the great release
Posted: Sun Mar 28, 2004 10:44 pm Post subject: (No subject)
I just make all of them follow me at a distance, then once they all follow me, I just go in a straight line, only level 8 though
Posted: Sun Mar 28, 2004 11:38 pm Post subject: (No subject)
im glad you guys like the game! i just changed it because you get way too much boost so i cut it in half... and you guys are right, the trick is to "herd" them all as early as possible and just go in a straight line or do wide circles...
short1>> how the hell did you get to level 31???? i only got to level 11!!!
Posted: Mon Mar 29, 2004 7:56 am Post subject: (No subject)
'funny thing about open source'.... when the game is slow... u can always speed it up
amountTime -= 1 <<<something like 25 does the trick hahahah acually i thing i got to level 8 with it at -2..... dont forget my comp is the slowest peice of sh!t and it was VERY slow so i had to change to -2
and i was wondering about this since age over time....
recently i have enjoyed the use of strint and intstr with filenames.....
like for my msn screensaver i had 96 pictures... instead of typing each one out... i could have had the picture variables an array then
for a : 1..96
pic (a) := Pic.FileNew ("msn pics\msn"+intstr(a)+".bmp")
and taht takes out lots of code....
can i suggest someting...
putting this in ur active loop:
NEW USE TO intstr putting stuff in title!!!! YAY!!!!! i like i like
View.Set ("title: Time Left: "+intstr(amountTime)+" Level: "+ intstr (level) )
so u know the time left and ur level....
and this is a REAL loading bar so u know what that HUGE delay (2000) is going to be done.... since my slow comp and all...
locate (maxrow div 2, maxcol div 2 - 5)
put "GOOD JOB!!!"
for a : 1 .. 2000
locate (maxrow div 2-1, maxcol div 2 - 5)
put "Loading: ",a div 20, " % Done"
drawfillbox (100, 100, 100 + a div 20, 115, yellow)
drawbox (100, 100, 100 + 100, 115, black)
NOTE: THAT IS A REAL loading bar..... not fake
but either way zylum... u game still kicks...
Posted: Mon Mar 29, 2004 9:11 am Post subject: (No subject)
A REAL loading bar
The real loading bar is the one that is there to show much much of the program has been loaded, not for the sake of animation
If you have a delay inside your loading bar, you should be hit... with something heavy
Rule of the thumb - If you're loading something such as pictures, or reading maps, etc in the same loop as your loading bar... then it's acceptable and even welcome. Otherwise you're just wasting time and making user wait for the program to start, even though it is already ready
Posted: Mon Mar 29, 2004 12:03 pm Post subject: (No subject)
zylum had a delay of 2000 in his program... i jsut converted that to delays of (1) but x2000 and every 20 delays it adds one percent to loading bar... so its showing how much of jthe delay has been done already... instead of waiting enlessly for the delay to finish...
Posted: Mon Mar 29, 2004 2:47 pm Post subject: (No subject)
Still, that's not a real loading bar. A real loading bar would only be used when the program takes 2 secs+ to load something. Thenyou might have a process the executes WHILE the program is loading whatever so you know how long it will take. Short_1, ures is the same as zylums (which is pointless), which is pointless . But hey, it looked good .
Posted: Mon Mar 29, 2004 4:46 pm Post subject: (No subject)
okay the definition of a loading bar ( the actual definition )
It was invented , so that while a person was doing somthing that took a large amont of time, the user would not feel that nothing was hapeneing , the invention of loading bars made users feel confindent that hte computer was working and the ( Eg . Install ) was making pogess.
It beat hte days of staring at a black screen for 20 minutes, wodering if hte system crashed ,
A loading bar can be done in different ways ,
Way 1 : make flag files , and when the flaged file is being procesed ,the loading ba makes its move , so if our loading 10 files and your on file 5 , it will say 50 %
Way 2 : Estimate of file size , by data rate , ( thats how microsoft Copying loading bars work , you know when it says ( 20 minutes remaining , then goes to 4 minutes remaining ) its not a very good way of estimating the time left
Posted: Mon Mar 29, 2004 10:16 pm Post subject: (No subject)
how did this loadbar discussion start there's no loadbar in my game the delay is just there to indicate what level youre on... if it's too long for you to wait for 2 seconds then just chanage it
Posted: Tue Mar 30, 2004 5:41 pm Post subject: (No subject)