Posted: Sat Aug 11, 2018 12:04 am Post subject: A Base for a 2D Shooter?
Hey, this is just something I threw together last night to test flexible arrays. It basically just tracks a whole ton of object positions and stuff like that. I'm confident it's not optimized, nor is it perfectly made, but I think that with some work it could make for a great 2D shooter base. It currently takes input (WASD and left click) and moves the little enemies around randomly.